Group games, team games, ice breakers - Page 3 of 4 - How to play icebreakers, group games, fun games, party games, teambuilding activities!

M&M Game

Summary: The M&M Game is an icebreaker that allows people to get to know each other. Each person grabs some M&Ms and shares facts about himself or herself. Ages: All. Recommend number of people: Groups of 3-12. Messiness factor: No sweat. Materials required: A large bag of M&Ms or any candy with multiple colors (e.g. Skittles). M&M Game This icebreaker is a simple way to help people introduce facts about themselves. It’s very flexible and adaptable – and (if you have a sweet tooth) delicious too! The M&Ms Game goes by other names: the Skittles Game, the Candy Game, the Color Game, among other names. Setup Pour M&Ms or any other multicolor candy into a bowl. Have everyone in the group grab as much or as little as they like from the bowl. Make sure that no one eats their candy right away. How to Play For each piece of M&M candy they took, they will have to answer a question, depending on its color. For example, you can designate: Red candy: favorite hobbies Green candy: favorite foods Yellow candy: favorite movies Orange candy: favorite places to travel Brown candy: most memorable or embarrassing moments Blue candy: wild cards (they can share anyone they choose) You can be creative and choose any questions you think would be fitting for your group. The facilitator will then call out the color topic and everyone will go around the room sharing 1 answer per M&M. As an example: if you chose two red pieces of candy, you will have to name two of your favorite hobbies. After the individual has shared that...
Pulse Game

Pulse Game

Summary: An action oriented icebreaker that works especially well with large groups of people. A game of quick reflexes and passing on the pulse! Ages: All. Recommended # of People: At least 40 people. Messiness Factor: Might break a small sweat. Materials Required: A coin, a chair, and any small object like a tennis ball. Recommended Setting: Indoors. Pulse Game The Pulse Game (also known as the Electric Current Game or the Electricity Game) is a great way to break the ice, especially if you have a large group people. In a fast paced action game, two long lines of humans resemble a fast moving electric current! Setup To set up the Pulse Game, you need to form two teams of equal size. The easiest way to do this is probably to have each player pair off with another person. When you’ve divided the group evenly, have each team member face the same direction, and have each team facing each other. Instruct each team to hold hands to form two long human chains. At the end of the two lines, place a chair with a small object (e.g. a tennis ball) on it. The referee stands at the front (see picture below). Playing the Pulse Game To play the pulse game, have the two players at the front of the line watch the referee. Have everyone else close their eyes and face downward. Instruct everyone to be silent. For each round, the referee does the following: Flip a coin and quietly show it only to the first two players at the front of each team. Whenever the coin shows “Heads,” the two people at...

Ghost in the Graveyard

Summary: An action game that is typically played outdoors at night. One person is the “ghost” who hides. The others search for the ghost and when he or she is discovered, he or she yells “Ghost in the Graveyard!” and everyone must try to run back to base before the ghost tags them. Ages: 10 and up. Recommended # of people: At least 5 players. Messiness factor: Hiding and a lot of running involved. Materials: None, flashlights optional. Setting: Outdoors at night, a safe, large outdoor area to play in. Ghost in the Graveyard Ghost in the Graveyard is a game that involves hiding, seeking, and chasing. It’s a good activity for nighttime family or group fun. Be sure to wear comfortable sneakers, as the game involves some running around. Setup for Ghost in the Graveyard There is no real setup necessary for this game, except to ensure that the area is safe from dangerous obstacles. Choose a central location to be the “home base” for the game. How to Play Ghost in the Graveyard Gather everyone at the home base. You’ll need a large outdoor play area for this game. Tell everyone the boundaries of play and make sure everyone knows not to go past these boundaries. To begin, choose a volunteer to be the “ghost.” This person leaves the base and hides somewhere within the boundaries while everyone else closes their eyes. After a minute or two, the rest of the group counts aloud: “One o’clock, two o’clock, three o’clock…” until they reach midnight. At this point, everyone leaves the base and searches for the ghost. The...
Capture the Flag

Capture the Flag

Summary: A team based action game in which the goal is to locate and recover the opposing team’s flag before they do the same. A “jail” houses those who have been caught (tagged by the opposing team). Ages: 10 and up. Recommended # of People: 20+. Messiness Factor: Sweaty. Materials Required: Two flags (any durable, safe, and noticeable object). Recommended Setting: Outdoors. Capture the Flag Capture the Flag is a popular team-based action game that is typically held outdoors. It is a fast paced cousin of “It Tag,” with lots of running and chasing, and some strategy. The following is the traditional version, although there are many variations of the game. How to Play Divide the players into two teams. Agree upon the legal boundaries of play, determine the location of two “jails” (one for each team) and set up a middle boundary between the two teams. At the beginning of each round, each team hides and defends their own “flag,” which is any object that is durable and safe to toss around and run with (e.g. a bright T-shirt or cone). The flag must not be obscured; it needs to be more than 50% visible. Optionally, you may have more than one flag if there are enough people. The object of the game is for one team to grab the flag of the other team and bring it over to their own side. When a member of the opposing team crosses over the middle boundary into the opposing team’s territory, the other team is allowed to tag the person and take them to a “jail” where they stay...

SPUD Game

Summary: SPUD is an action game that incorporates some elements of dodge ball. The ball is tossed up high, someone catches it, yells “SPUD!”, take three big steps, and tries to get someone out! Ages: All. Recommended # of people: At least 8 players. Messiness factor: Lots of running and throwing. Materials required: A soft ball that does not hurt when thrown. Recommended setting: Outdoors. The Spud Game Spud is a simple, fast-paced action game that contains running, dodging, and throwing. It is a popular camp or kids game, but youth group students, college students and adults will probably enjoy playing this game too. Lots of variations exist for this game — be creative! How to Play Spud To set up the Spud Game, have each player count off and remember their number. An optional variation is to have more than one person per number. After everyone is assigned a number, have each player group together in a bunch. One person starts with the ball in the center of the bunch. At the beginning of each round, the person with the ball (who is in the center of the bunch) throws the ball upwards to the sky while yelling a number. Everyone disperses and runs in all different directions away from the bunch except for the person(s) whose number was called. The person whose number was called catches the ball and then yells “Spud!” When he or she yells this, everyone must freeze. The person with the ball then is allowed to take three giant steps toward any player. He or she throws the ball and tries to hit...

ID Guessing Game

Summary: An icebreaker in which people write down two things that they’ve done and one thing that they haven’t on an index card. The goal is to correctly guess who wrote each card. Ages: All. Recommended # of people: 8-15. Messiness factor: No sweat. Materials required: Several pens and index cards. Recommended setting: Indoors. ID Guessing Game The ID Guessing Game is a good, simple get-to-know-you game that is especially good for groups with new people, or for whenever you wish to help people get to know each other better to break the ice.Instructions Pass out an index card and a pen to each person who is playing. Then each person has to write two things they have done and one they haven’t. The more unique and interesting the better, but the object it to make it hard for the others to guess that it is your card. Then the cards are collected and the group votes on who they think the card represents and which item they haven’t done. (This game was contributed by Larry Bray. Thanks...
Hot Seat

Hot Seat

Summary: A good get-to-know-you game in which players take turn on the “hot seat”, being asked a barrage of questions, some hypothetical, some silly, and some interesting. Ages: 10 and up. Recommended # of people: 5-10. Messiness Factor: No Sweat. Materials Required: A chair. Recommended Setting: Indoors. The Hot Seat Instructions: Take a chair and identify it as “the hot seat.” Set a timer for any length of time (e.g. something like 2 or 3 minutes should be plenty) and ask each person to take a turn on the hot seat. Once they are seated, the timer begins and people may ask the seated person any question in rapid-fire succession. The hot seat member is allowed to say “pass” for any too personal questions — try to avoid asking these, as it can ruin the fun. The players should be encouraged to ask good, meaningful questions that can allow the person to share significant and important things about himself or herself, such as: “What were your greatest disappointments in your life?” “What would you do if you won the lottery?” “If money were no object and you were guaranteed to be successful, what job would you do as a career?” “If you could meet and have dinner with any person who ever lived, who would it be and why? What would you ask that person?” “What three words would you use to describe yourself?” Questions can be funny, too, such as: “What was your most embarassing moment?” “What was the silliest thing you’ve ever done?” The game serves as a great way to get to know each other. Write my essay online article source cheap research...
Couch Game

Couch Game

Summary: A memory-based game in which males and females compete to get all members of their team seated on the couch. Ages: 10 and up. Recommended # of People: 10-30. Messiness Factor: No Sweat. Materials Required: Paper, a couch or four chairs, pens. Recommended Setting: Indoors The Couch Game How to Play The Couch Game (also known by the name Kings and Queens) is a memory-based game that takes a moment to learn. Form a circle with the couch (or four chairs) as part of the circle. Place two males and two females on the couch, and have the rest of the people fill in the circle, in alternating order (guy next to girl — no two guys next to each other, and no two girls next to each other). One chair must be left open. Have everyone fill out their name on a piece of paper. Place all the pieces of paper in a container. Go around the room and have someone pick out a piece of paper with someone’s name on it (they cannot have their own name). They must not let anyone know whose name they have. The person to the left of the empty chair begins by calling out someone’s name. The person who is holding a paper with that name must move from their seat to the empty seat. The object of the game is for the guys to get four guys on the couch while the girls try to get four girls on the couch. This game is a memory-based game which sometimes leads to humorous results due to its gender-based competitive...

Name Game

Summary: A simple icebreaker useful for introducing people to each other and helping people learn names. This game is especially useful when there are new people present. Ages: 10-21 years old. Recommended # of People: 5-20. Messiness Factor: No Sweat. Materials Required: A fun attitude. Recommended Setting: Indoors. The Name Game How to play The Name Game (also known as the Adjective Game) starts with one person in the room picking a word that describes himself or herself as a person. The catch is, that the word must start with the first letter of their first name. For example, my students call me Miss Velasquez. I would say “Hello! My name is Vivacious Velasquez.” The person after me must say my adjective and name before saying theirs. So they would go, “Hello, Vivacious Velasquez, my name is Silly Sam.” Then the third person would go, “Hello, Vivacious Velasquez, and Silly Sam, my name is Easy-going Edwin.” This continues on until all of the students have gone. Being last is hilarious in this game, because they must remember everyone’s name AND adjective before stating theirs. Additional comments and suggestions I’ve played this game in college and, of course, used my first name. I said, “Hello, my name is I-love-you Irene.” It was funny because everyone after me had to say “Hello, I-love-you Irene, I’m (insert witty adjective and name here).” This is neat because you don’t necessarily have to pick a single word that describes you. In fact, it doesn’t have to be an adjective at all. Notice, however, that the first word of my phrase started with the letter “I.” This is...

Whose Story Is It?

Summary: An icebreaker in which you read various (bizarre) stories and try to guess whose true story it is. Ages: All. Recommended # of People: 8-20. Messiness Factor: No Sweat. Materials Required: Paper, pens, container. Recommended Setting: Indoors. Whose Story Is It? This simple icebreaker can be a fun method to hear fascinating true stories about your friends. Instructions Pass out slips of paper and pens. Have everyone briefly write down a true story or experience that happened to them on the paper along with their name. The more bizarre, the better. Fold the slips of paper and put them into the container, shuffling them and mixing them up. It is ready to support you. A mediator picks out four slips of paper and calls out the names of the people. These people go and sit on chairs or a couch apart from the group. The mediator reads off the stories and then the group tries to figure out whose story is whose. The group does this by asking different people to tell different stories. The people on the couch try to convince the group that the story they tell really is theirs. After everyone on the couch has told a few different stories, the group votes. This repeats until everyone has gone up. The main goal of the game is to have fun telling stories and learn a few interesting or humorous facts about each...
Photo Scavenger Hunt

Photo Scavenger Hunt

Summary: A team-based scavenger hunt with a twist — bringing back digital photos (or polaroids) of interesting places and things. Ages: 14 and up. Recommended number of people: Teams of about 4 people. Messiness Factor: Be prepared to walk around. Materials Required: Cameras for each team. Recommended Setting: Outdoors. Photo Scavenger Hunt Prepare a list of about ten interesting places, things, and circumstances that can be captured using a camera. You could list, for example: A group photo with someone famous The most relaxing place you can find The biggest tree A group photo with someone dressed in a tuxedo A photo with a yellow car A fast food worker A human pyramid of at least seven people The funniest thing you can find And so on. Be creative. Divide the group into teams of about four people. Make sure each team has at least one functioning camera (preferably digital, although polaroid is okay too). Set a time limit for the groups (e.g. two hours or so). Instruct the teams to find as many things on the list and take a picture with all the group members in the photo. When time expires, have all members reconvene and present their photos along with the checklist. Award one point for each successful photo item and bonus points for extra creativity or effort. This activity is good for building team chemistry and for creating funny memories. Be sure to provide adequate supervision if there are young participants. Have fun, and always keep safety first! See also another excellent guide for how to play the Photo Scavenger...
Homemade Pictionary Game

Homemade Pictionary Game

Summary: A classic icebreaker game in which the goal is to get your teammates to correctly identify something that is drawn within the time limit. Ages: 8 and up. Recommended # of people: Teams of 3+ people. Messiness Factor: No sweat. Materials required: Several sheets or two large pads of paper, notecards, pens, a stopwatch/timer. Recommended setting: Indoors. Homemade Pictionary Pictionary is a classic game of drawing and guessing pictures. This game works great with large groups as an icebreaker, as well as simply a fun game to play on a lazy Sunday afternoon with friends. Setup In advance, a judge (someone who is not playing) should prepare several words written on individual notecards. These are the words that will be drawn, and that teammates will try to guess. Each word(s) should be labeled as one of the following five categories (or be creative and come up with other ones): Person, Place, Animal – A person, place, animal, or other creature that is/was living (e.g. Tiger Woods, a bear). Action – Something that can be done or performed (e.g. ballet, shooting a basketball). Object – Something that can be seen or touched (e.g. a truck, a chocolate chip cookie). Challenge – Something difficult (e.g. The Grand Canyon). All play – A word from any of the above categories. Both teams draw simultaneously. After the judge finishes preparing several cards, he or she shuffles the pile. You are now ready to play! How to Play Divide the group into teams of at least three. Give each team a name. Distribute a large pad (or sheets) of paper and a pen...

Never Have I Ever

Summary: An icebreaker where players sit in a circle and take turns saying interesting things they have never done. Each player starts with ten fingers. Each time someone says something that you’ve done, you drop a finger. The goal is to be the last player remaining. Ages: 8 and up. Recommended # of people: 10-20. Messiness Factor: No Sweat. Materials Required: None. Recommended Setting: Indoors. Never Have I Ever How to Play Tell everyone to sit in a circle. Each player holds out all ten of your fingers and places them on the floor. One by one, each person announces something that they have never done; for example, they say, “Never have I ever been to Canada.” For each statement, all the other players remove a finger if they have done that statement. So, if three other people have been to Canada before, those three people must put down a finger, leaving them with nine fingers.The goal is to stay in the game the longest (to have fingers remaining). Thus, it is a good strategy to say statements that most people have done, but you haven’t. This can be humorous (e.g. “Never have I ever skipped a class in school” or “Never have I ever soiled my pants.”) The game provides a good way to find out unique experiences and facts about...
Human Knot Icebreaker

Human Knot Icebreaker

Summary: A good icebreaker or teambuilding activity for new people to learn to work together – in close physical proximity! The goal is to figure out how to untangle the human knot without letting go of hands. Ages: 12 and up. Recommended number of people: 7-200 (group sizes of 10 are ideal). Messiness factor: Might break a sweat – (close proximity – hope you’re not claustrophobic!). Materials required: None. Recommended setting: Both indoors or outdoors. Human Knot Game Goals of the Human Knot Game: Team building and communication Problem solving Ice-breaker or get to know others better Setup for the Human Knot Game: This game is versatile in that multiple group sizes can play. Form groups of about 10 people each. Have each group standing, facing towards each other, in a circle. Each person should be standing shoulder to shoulder. First, instruct everyone to lift their left hand and reach across to take the hand of someone standing across the circle. Next, have everyone lift their right and reach across to take the hand of another person standing across the circle. Make sure that no one is holding hands with someone standing directly beside the person. How to Play the Human Knot Game To play, the groups must communicate and figure out how to untangle the knot (forming a circle of people) without ever letting go of any hands. If you wish, this icebreaker can be played competitively, in which the facilitator says “Ready.. Set.. Go!” and has all the groups race to become the first group to finish. If any group member lets go of a hand (breaks...

Sorts and Mingle Game

Summary: An icebreaker that gets the group to move towards various parts of the room and to find others with shared interests and preferences, based on various interesting categories. Ages: 10 and up. Recommended number of people: 25 and up. Messiness factor: No sweat. Materials required: None. Recommended setting: Indoors. Sorts and Mingle Instructions: The first part of the game is the “Sorts” game. You will throw out two contrasting choices and the group has to move either East or West of the room (e.g. “Do you prefer Target or Walmart?”). Then you throw out two more choices and have them move South and North. That way, they are all having to move somewhere and can’t get “lost” in the crowd. Sorts that work well include: movie/book; salty/sweet; dress up/casual; inside/outside; be on the stage performing/in the audience watching, etc. The second part, the Mingle game, is also interesting and effective as an icebreaker; You throw out a general category and the group has to mingle around to find others that have the same answer and they clump up. After about thirty seconds to one minute, you then have each group call out their answer. It’s okay if someone doesn’t have anyone else who has the same answer. Just try to avoid two groups with the same answer (means they didn’t mingle very well!) Some examples of mingles: your favorite dessert; the type of toothpaste you use; if you could attend one huge event (e.g. the Superbowl, Oscars, World Series, Nascar Opening Day, etc.) what would you choose; your least favorite chore growing up as a kid; if you could be the very...

Commonalities and Uniquities

Summary: A group team-building activity in which people identify common things that everyone has in common, along with interesting characteristics that are unique to a person in the group. Ages: 12 and up. Recommended number of people: Groups of 5-8. Messiness factor: No sweat. Materials required: Two sheets of paper and a pen for each group. Recommended setting: Indoors. Commonalities and Uniquities Form groups of five to eight people and give them two sheets of paper and a pencil or pen. The first part of the activity is Commonalities, where each subgroup compiles a list of the things they have in common. In order for it to make the list, it must apply to everyone in the subgroup. You want to avoid writing things that people can see (e.g. “everyone has hair,” or “we are all wearing clothes”). Try to get them to dig deeper. After about 5 minutes, have a spokesperson from each subgroup read their list. Then, depending on your goals for the session, you can have half of each subgroup rotate to another group for Uniquities or you can leave everyone in the same group. On the second sheet of paper have them record uniquities, meaning that each item applies to only one person in the group. The group tries to find at least 2 uniquities for each person. After 5-7 minutes, you can have each person say one of their uniquities or have a person read them one by one, having others try to guess who it was. (Again, you want to go beyond the superficial, avoiding those things that people can readily see). This...
Celebrity ID Game

Celebrity ID Game

Summary: An icebreaker where each person has a label with a famous celebrity or character name on their back. Everyone mingles, asking “yes” or “no” questions to gain clues about the name posted on their backs. Ages: All. Recommended # of People: 20 and over. Messiness Factor: No sweat. Materials Required: Several labels with famous names on them. Recommended Setting: Indoors. Celebrity ID Game Instructions: The Celebrity ID Game is a good way to get a large group to mingle and break the ice by interacting with lots of people rapidly. To set up, the moderator prepares several labels with famous celebrity or well-known names (e.g. Tom Hanks, Mickey Mouse, Barry Bonds, etc.) The moderator sticks a label on each person’s back. You can also stick labels or cards on a person’s forehead if you like. Then, the moderator announces it is time for the game to begin. At this point everybody mingles and introduces themselves to each other, and then each person asks yes or no questions to gain clues about the name. When a person correctly identifies the name, he or she removes the label and continues to mingle until a preset amount of...
Shoe ID Game

Shoe ID Game

Summary: An icebreaker where all players throw a shoe into a big pile. Grab a random shoe and find out three new facts about the person. Ages: All. Recommended # of People: 10 and over. Messiness Factor: Smelly. Materials Required: None. Recommended Setting: Indoors. Shoe ID Game The Shoe ID Game is a fun albeit smelly icebreaker game. Instructions Everybody takes off a shoe and throws them in a large pile on the floor. On the count of three, each person grabs a shoe from the pile, then find the person with the matching shoe in their other foot and find out their name and three things about them they didn’t already know. Works best with larger groups. After everyone has found their person and asked them the questions, then go around the circle and have everyone introduce the person they talked to and tell the three things about them. This game is a good large group game, though it can be somewhat...
Chubby Bunny Game

Chubby Bunny Game

Summary: A hilarious action game that involves stuffing marshmallows in your mouth and trying to yell, “Chubby Bunny!” Ages: 10 and up. Recommended number of players: 3 and up. Messiness factor: Have a trash can and paper towels ready for a marshmallow mess. Materials required: A few bags of medium to large sized marshmallows. Chubby Bunny Chubby Bunny is a simple yet hilarious game that involves adding marshmallows to players’ mouths, one at a time, and getting players to yell the words “Chubby Bunny.” How to play: Have three or more players go to the front of the room. Have paper towels or a large trash can ready, as this game can end up being a bit messy. Open up a bag of medium to large sized marshmallows. Give a marshmallow to each player, and have them insert it into their mouth. Do not let them chew or swallow the marshmallow. After each player has inserted a marshmallow in their mouth, each player takes turns screaming, “Chubby Bunny!” If each person is successful in yelling the words with the marshmallow in their mouth, they survive and continue playing the game. Give each player another marshmallow. They must insert this marshmallow and yell “Chubby Bunny!” again. This process continues, and each player’s mouth will start to become full of marshmallows. As long as the player can yell “Chubby Bunny” successfully without losing any marshmallows out of their mouth, they keep playing. When a person is unable to yell “Chubby Bunny,” they are out of the game. Warning: Be careful! This game can lead to choking if improperly played. Always supervise players. ...
Seven-Up

Seven-Up

Summary: A kids’ game in which seven people secretly select seven other kids by pushing their thumbs down at “night”, followed by those kids guessing which of the seven chose them. Ages: 6-12. Recommended # of People: 20+. Messiness Factor: No Sweat. Materials Required: None. Seven-Up (7Up) How to Play Seven-up (7Up) is a popular elementary school game that has the benefit of getting kids to be quiet. In the game, seven students are chosen to be “It”, and so they stand at the front of the classroom. When the lights are out, the remaining students are instructed to close their eyes, put their heads down and make a fist with one hand, except for an upwards-pointing thumb. The seven standing students roam around the room, each touching one person’s thumb. The person that was touched then puts his or her thumb down, so that he or she isn’t picked twice. When the seven students are done choosing, they return to the front of the room (“Heads up, seven up!”) and the lights go back on. All students open their eyes and raise their heads. The seven students whose thumbs had been touched stand up and take turns trying to guess who their toucher was. If they guess correctly, they replace the toucher at the front of the room. If a toucher managed to not get picked by the student he touched, the toucher stayed in the game for another round. This game is especially well-suited for...
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