Group games, team games, ice breakers - Page 3 of 4 - How to play icebreakers, group games, fun games, party games, teambuilding activities!

Mother May I?

Summary: Mother May I is a classic kids’ game in which kids request to take a certain number and type of steps (baby, normal, giant, etc.) towards the “mother”. Kids must remember to ask “Mother May I?” The first to touch the mother wins and becomes the new mother. Ages: Younger kids. Recommended number of people: Less than 10. Messiness factor: Might break a little sweat. Materials required: None. Recommended setting: Outdoors. Mother May I (also known as Captain May I) How to Play This game is a simple childhood action game that might be good for reinforcing the use of manners. One person is chosen as the “mother” (or “captain” if it is a male). She or he stands facing away from a line of kids and selects a child at random, or in order. The mother/captain calls out a direction, step type, and number of steps. For example, the mother/captain can say: “Scott, you may take seven (or any other number)’ baby/normal/giant steps forward/backward.”The child then responds with “Mother may I?” (or “Captain may I?” if it is a male player in charge). The mother/captain states “Yes” or “No”, depending on her whim, and the child obeys and takes the steps. If the child forgets to ask “Mother may I?” then he/she goes back to the beginning of the line. The first one to touch the Mother/Captain wins and becomes the new Mother/Captain. An alternate version of the game is similar: each child takes turns asking, “Mother/Captain may I take [x kind of] steps?” The child who is mother (or captain) replies yes or no. There are other...
Superlatives Game

Superlatives Game

Summary: An icebreaker where players must quickly arrange themselves in proper order — smallest to biggest, farthest away to closet, least to most, etc. Ages: All. Recommended # of People: Teams of 5 or more. Messiness Factor: A little hectic. Materials Required: None. Recommended Setting: Indoors. Superlatives Game A good, brief icebreaker game that can be an interesting way to see how people compare. Get to know other players in silly categories. The goal is for players to reorder themselves as quickly as possible. Instructions: Teams should be medium to large size, about five players or more. Large groups are okay, but ideally teams should be about 5-10 people. To begin, have the facilitator ask all teams to stand up. He or she announces a category, such as: “How many letters are in your first name? From shortest to tallest.” “Where is your birthplace? Arrange from the person most farthest away to the person closest to your current city.” “How many hats do you own? From least to most.” “How many brothers or sisters do you have? From least to most.” “Height, from shortest to tallest.” As soon as each superlative is announced, teams quickly figure out the proper order and sit down when done. The judge checks to make sure they have done it correctly. The first team to do it right wins the round. Have fun and be creative with the...
Simon Says

Simon Says

Summary: A classic kids’ icebreaker/stationary game in which the leader, Simon, instructs people to do various actions. The goal is to only do something when Simon says so, and to do nothing when he doesn’t. Ages: All ages. Recommended number of people: Any size group, including large groups. Messiness factor: No sweat. Materials required: Nothing. Recommended setting: Indoors. Simon Says Game Simon Says is a classic game that is traditionally played by kids and families, although it can also work with college students and adults as a lighthearted icebreaker. How to Play Simon Says One person plays the role of “Simon”, and he or she stands facing the crowd. Simon explains the rules: “I am Simon. I will give you instructions to do various actions, and you must imitate my actions. I will instruct you to do various things by saying ‘Simon says, do something’, where something is an action like touching your head, waving your hand, and so on. If you do something without me saying ‘Simon says’, then you are eliminated for that round.” Simon (the game facilitator) then proceeds to say various commands (while demonstrating the action), sometimes beginning them with ‘Simon says’, and other times not. These commands can include the following (be creative!):   Pat your head Smile Wave hello Flex your biceps Touch your toes Turn around Strategies for Simon A good way to get many people eliminated at the very beginning of the game is to explain the rules, and then say: “Ready to play? Okay, everybody stand up.” Whenever many people stand to their feet, they will all be eliminated for...
Mafia Game

Mafia Game

Summary: A stationary group game involving lots of strategy. People play as a member of the mafia, police, or town. The object is eliminate the mafia before they eliminate the entire town. Ages: 14 and up. Recommended number of people: A groups of 8 to 12. Messiness factor: No sweat. Materials required: A deck of cards to determine who plays which role. Recommended setting: Indoors. Mafia Game This stationary game (originally invented by psychology student Dimitry Davidoff in Russia, 1986) is a popular group game involving strategy and bluffing. It is good for discussing topics such as lying, deception, trust, good versus evil, etc. or just for a fun time. There are five roles one can play: one narrator, two members of the mafia, two members of the police (or one the group is not large), one doctor, the remaining people are townspeople. Setup The narrator needs to prepare the right number of playing cards to set up the game. He or she takes out two aces (which represent mafia), two kings (which represent police), one queen (which represents the doctor), and several number cards (one for each of the remaining roles to be played). Therefore, if there are 12 people playing, there would be two aces, two kings, one queen, and seven number (non-face) cards, adding up to 12 cards. The narrator shuffles these cards and each person randomly selects a card, without revealing his or her identity. The person assumes the role for the round. Roles Ace card: Anyone who gets an Ace card is a Mafia member. Their goal is to keep secret that they are...
We Want Photos of You Playing Games!

We Want Photos of You Playing Games!

Here’s your chance to become famous.. well, sort of. We have lots of instructions for fun games, icebreakers, and activities, but wouldn’t it be great to see them in action? We want to be able to show photos of you and your group playing our games. Please send your photos to our Facebook Page at https://www.facebook.com/groupgameswebsite — it’s especially cool if you have the word “group-games.com” somewhere within the picture, but either way, send ’em over! If we like your photo(s), we’ll use it on our website and give you a shoutout. Simply mail them to us, tell us a little about your group, and we’ll make you...
Twenty Questions

Twenty Questions

Summary: A guessing game in which people try to identify a person or object in 20 questions or less. Good for rainy days, long car rides, and for learning English (ESL students). Ages: All. Recommended # of Players: A small group of 2 to 5 people. Messiness factor: No mess, no stress! Materials required: None. Recommended Setting: Indoor settings such as cars, classrooms, and just about anywhere else. Twenty Questions The objective of Twenty Questions is quite simple: guess the person, place or thing in 20 questions or less! This game is a stationary game, and also a good car game (meaning it’s a game that’s useful for long car rides). Little or no movement is required. It takes about 5 minutes per round to play. How to Play 20 Questions There are no preparations or special materials required to play. This game works best with a small groups of about 2 to 5 players. Select one person to begin Twenty Questions. This person is designated as “it.” For each round, this person must choose any person, place, or thing. The person can be living (e.g. a current athlete or classmate), deceased (e.g. a famous person in history), or fictitious (e.g. cartoon or movie character). The place can be anywhere in the world, including creative places. The thing can be an inanimate object, an animal, a food, etc. Basically anything can be chosen, but try to make the selected item something that can be reasonably guessed. It’s no fun to play a guessing game that is impossible to solve! After the person has chosen a person, place, or thing,...

Straws Question Game

Summary: A useful icebreaker game to get people to know each other better, using specially marked straws. Ages: 8 and up. Recommended number of players: Any number of players from 4 to 30. Messiness factor: No mess at all! Materials required: Several straws, a cup, and a sharpie. Straws Game The Straws Question Game is a great way to break the ice and allow people to get to know each other better in a more comfortable way. A question will be asked to the entire group, and then each player draws a straw. A small number of straws will be specially marked. Each player that draws the special straw answers the question. Setup Before the game begins, count out one straw for each player. Mark the ends of a small number of straws with a sharpie marker. The number of straws to mark depends on how many people you would like to answer the question — usually, three or four is a good number for a group of 10-20 people. Prepare a number of questions for the group to answer. You can ask any kind of question you like, depending on what kind of game you want. If you want players to get to know each other better, you can ask questions like, “What is your dream job?” or “What is your favorite place on earth?” If you’d rather ask questions that allow for more creativity or humor, you could ask questions such as “If you could be any animal, what would you be?” or “What was your worst date experience?” Playing the Straws Question Game Place all the straws...
Zoo Game

Zoo Game

One… Two… Let’s play Zoo! Summary: Zoo is a rhythm-party game that has each player represented as an animal. The object of the game is to eliminate other players. Ages: 10 and up. Recommended # of people: 6-15. Messiness factor: No sweat. Materials Required: None. Recommended Setting: Indoors. Zoo Game How to Play: Zoo is a simple yet very fun rhythm game. A group of people chooses to stand or sit in a circle, with everyone facing the center. Now everyone must choose an animal to represent him or herself. Each player will have a specific animal that they represent by a hand gesture. For example, a player could put their arm up by their nose to represent an elephant or they can hold out one of their hands in a claw shape to form the paw of a lion. Players can use their imagination for how they want to represent their animal, just as long as it’s not too difficult to mimic quickly. No two players can have the same animal or have a similar hand gesture, so that no one gets confused. Memorize each player’s hand gesture and make sure everyone else knows all the animals in play. Having formed a circle, select a person who will start the round. He or she begins a basic 1-2-3 rhythm beat among the group using your hands. On the first two beats, everyone slaps their thighs, and on the third beat, everyone claps. If this is anyone’s first time playing, make sure everyone has a feel for the beat. When all players are ready, begin the beat and everyone...
Powerpoint Game

Powerpoint Game

Summary: A game about improvisation and performance! Find a PowerPoint presentation on anything difficult, strange, complex, etc. and the other team must deliver a speech on it without any preparation! Ages: 16+. Recommended # of people: Teams of 2-4. Messiness factor: No sweat! Materials required: Laptops/computers to show PowerPoint slides. A whiteboard or big piece of paper. Optional: projector. Recommended Setting: Indoors. The Powerpoint Game How to Play the Powerpoint Game The Powerpoint Game is a hilarious game that is all about improvisational skills and acting. Find a complicated, awkward, or silly PowerPoint presentation, and have another team deliver a speech on it without ANY preparation! The rules for this game can be modified based upon your needs. Setup for the PowerPoint Game Form two teams (Team 1 and Team 2). Ideally, teams of two to four people seem to work best. Instruct each team to go to Google and search for a good Powerpoint presentation file on the web. Have each team come up with 5 funny phrases that the other team must include during their speech. Write these on a dry erase whiteboard (or a big sheet of paper). Playing the PowerPoint Game Show Team 1’s PowerPoint slides in front of everyone and have the other team (Team 2) deliver a presentation using those slides. They must say the required phrases anytime during their speech. They can deliver the speech as a team, working together in creative ways. You can incorporate judges to determine the winner if you wish. This game is more about improvisation and performance, so winning or losing isn’t necessarily an important part of...
Killer Wink

Killer Wink

Summary: A simple party game in which players walk around mingling in a room and stare at each other. One person is secretly the “killer” who must try to eliminate players by winking at them without getting caught! Ages: All. Recommended # of people: 10-20. Messiness factor: No sweat! Materials required: None! Recommended Setting: Indoors. Killer Wink (also known as Mystery Winker, Mystery Mingler, Wink Murder Game, etc.) Rules for Killer Wink Have everyone stand in a circle. One person must be the moderator (who doesn’t play that round). All players close their eyes and the moderator selects one person by tapping his or her shoulder. This person is now the secret “killer,” or “mystery mingler.” Now, have all of the group mingle around and through the general space, making sure to look at each other in the eyes. The mystery killer is in the mix and try to wink at other players without being detected by others. If a person is winked at, they must continue mingling for a few seconds and soon “die” a horrible death right there in the general space. Play continues. If a live mingler thinks they know who the killer is, they stop and proclaim “I accuse!” At that point everyone else stops and if one other person wants to accuse, they say the same thing, then both accusers point at their perceived killer. If both accusers point at the same person, and they are the killer; the game is over, if the point to different people, both accusers are dead; if they point to the same person who isn’t the killer, they...
Kemps

Kemps

Summary: A fun, fast-paced card game involving teamwork in which a player tries to get four of a kind. Once he or she gets four of a kind, you must perform a secret nonverbal signal to try to get your partner to yell the word “Kemps!” without being caught by an opponent. Ages: All. Recommended # of people: An even number of people between 6-10. Messiness factor: Not too messy. Materials required: A standard deck of 52 playing cards. Recommended Setting: Indoors. Rules to Kemps Game Kemps is a fun game involving strategy, teamwork, and quickness. The game works well for all ages. It must be played in pairs. Setup: Form Pairs and Create a Secret Signal Since Kemps is a partner-based game, you need to have an even number of players. Form pairs and sit as a circle, with partners seated across from each other. All players should be facing toward the center. The cards will be dealt in the center of the circle, ideally on a table. Before you begin play, have each pair meet briefly to come up with a secret signal. This signal must be a nonverbal gesture or movement that isn’t too obvious, but can clearly be seen. Good examples of signals include: tugging on an ear lobe, sticking out your tongue, winking your right eye, etc. Once secret signals have been prepared, return to your seats on opposite ends of the table. Playing a Round of Kemps Shuffle the deck of cards. Deal out the deck until each player has a total of four cards in his hand. Be sure no one can see...
Sardines Game

Sardines Game

Summary: Sardines is like the game Hide-and-Seek, only in reverse! one person hides, and the rest of the players look for the one hidden person. When someone finds the hidden person, they quietly join them in hiding — after a while, the group begins to look like sardines! Ages: 10 and up. Recommended # of People: 15-30. Messiness Factor: No Sweat. Materials: None. Recommended Setting: Indoors with ample space, but not open space. Sardines (Reverse Hide and Seek) Game Sardines is a fun game which is very much like Hide and Seek, except it is done in reverse. It can be pretty humorous, as many people end up hiding in interesting places, resembling a bunch of sardines jammed together! How to Play One person is picked to be “it”. This person is given some time to hide while everyone else sits in a neutral spot with their eyes closed for a specified amount of time. When the time is up, everyone searchers for the person who is “It”. When this person is found, instead of ending the game, one tries not to let other people know where the person is; instead, he or she joins the person at their hiding spot. The object is to not be the last one left. The first person that found “It” gets to be “It” the next time.Be sure to have proper guidelines in place for appropriate boundaries and hiding spots. Safety always comes...
Dragon Tag

Dragon Tag

Summary: Dragon Tag is an action-based game that is like tag, but with a twist! Teams of 4-8 people form “dragons” by linking elbows and attempt to grab the “tail” of another team’s dragon. Last team remaining wins. Ages: 12 and up. Recommended # of people: Groups of 4-8 people. Messiness Factor: Might break a sweat! Materials required: One scarf or bandana for each team. Recommended Setting: Outdoors. Instructions for Dragon Tag Setup for the Dragon Tag Game You need an area with a lot of space. Form teams of 4-8 people. Make human chains by having team members hold on to each others waists or link elbows. Each team of connected people is now a “dragon” with a head and a tail. Place a scarf or bandana hanging in the back pocket of the last person in the chain (the tail of the dragon). Rules for the Dragon Tag Game People who are part of a human chain cannot let go and get separated! The goal of the game is to have the head of each dragon (the front of the chain) to grab the scarf or bandana off the tail of another team’s dragon while staying linked. If any part of a team’s dragon gets separated, the detached tail end cannot move; only the head and the people attached to the head can move. You cannot go after another team until you have reconnected your body together. A team can perform defense by curling up into a ball. You can curl up as a whole dragon or just the tail if the head has been detached. All teams...
Hodgy Podgy

Hodgy Podgy

Summary: Hodgy Podgy is a simple (and entertaining!) rhythm game that has each person go around taking turns adding words to create a story. Ages: 10 and up. Recommend # of people: 6-15. Messiness factor: No Sweat. Materials Required: None. Recommended Setting: Indoors. Instructions: Hodgy Podgy (also known as Hodgey Podgey and the Hodgy Podgy Word Game) is a simple yet very fun rhythm game. A group of people stand in a circle, with everyone facing the center. Choose a person who will start the round. He or she starts to clap a relatively slow rhythm (slap both legs on the first beat, then clap hands on second beat, thumbs-up on left hand for third beat, and thumbs-up on right hand on fourth beat, and repeat the four beat cycle). Everyone in the circle matches the rhythm set by the leader. To start each round, the leader says (while clapping to the rhythm, one beat per word), “Hodgy podgy, hodgy podgy, hodgy podgy, hodgy podgy!” The leader starts a sentence by saying any word on the one beat (for example, he or she could say the word “Big” as he or she slaps their legs on beat one). The next person in the circle must continue the story by adding the next word in the sentence by the first beat of the next rhythm cycle (for example, the 2nd person could say “dogs,” so the sentence is now “Big dogs..”). The third person in the circle must continue the story by adding the 3rd word in the sentence at the right time (for example, the person could say the...
Blanket Name Game

Blanket Name Game

Summary: A good get-to-know-you name identification game that can get pretty hilarious! Two people stand facing each other with a large blanket in between. The blanket drops, and the first person to correctly identify the other person wins the round. Ages: All. Recommended # of People: 10-20. Messiness Factor: No Sweat. Materials Required: Blanket. Recommended Setting: Indoors. Blanket Name Game Instructions: The Blanket Name Game is a simple name recognition/identification game. Go around the room and make introductions (share your name and other information such as your hobbies, major, etc. if desired. Separate into two groups and have two people hold a large, thick blanket separating the two groups so that neither group can see the other. When the blanket drops, the first person to correctly call out the name of the other group’s designated person wins the round (which typically means the loser of the round must leave the game, though if you prefer to avoid ‘elimination’ then you don’t have to do this). The group may strike different humorous poses to distract the attention of other group’s person.As a variation, several people may be facing the other group with one person being chosen to call out the information of the other group’s...
Screaming Viking

Screaming Viking

Summary: A stationary game in which players are seated in a circle, and one person points to someone in the circle and instructs them to act out a “screaming viking”, a “smurf”, a “chia pet”, among other humorous things. Ages: 8 and up. Recommended # of people: 8-25. Messiness factor: No Sweat. Materials Required: None. Recommended Setting: Indoors. Screaming Viking How to Play Screaming Viking is an entertaining game in which people act out silly motions and make noises. To begin, have everyone sit in a circle with one person in the middle. The goal of the game is not be in the middle at the end of the game. The person in the middle points at a person seated in the circle and then screams, “Screaming Viking! (or one of the other formations described below). One, two, three, four, five, six, seven, eight, nine, ten!” While the person is counting, the person who was selected and the people directly to the left and right must form a “Screaming Viking” formation, described below. If any of the three people (the person selected and the people to the left and right of that person) do not correctly respond in time (before the count to 10 is up) then whoever messes up must go into the middle. The appropriate response can be one of the following: 1. Screaming Viking: each person to the left and right of the selected person must make a rowing motion outwardly to the sides, while the person in the middle must place his or her fingers to the sides of his/her head with index finger pointed...
Autograph Bingo Game

Autograph Bingo Game

Summary: Autograph Bingo is a simple icebreaker that asks people to mingle and find people that match interesting facts listed on a bingo card. The game is useul in that it causes players to discover interesting and humorous facts about each other. Ages: 12 and up. Recommended # of people: Larger groups of 24+ people. Messiness Factor: No problem. Materials required: bingo cards prepared in advance and writing utensils. Recommended Setting: Indoors. Autograph Bingo Autograph Bingo is a fun way to help both new acquaintances and old friends discover facts about each other. The goal of this icebreaker game is to mingle and obtain the signatures of people who have the facts listed on their bingo card. Just as regular bingo rules, once a player successfully obtains a full row (5 in a row) on his or her Bingo sheet, whether obtained horizontally, vertically, or diagonally, he or she shouts “BINGO!” Setup Prepare a table with 5 rows and 5 columns (5×5), with interesting facts inside the boxes. These facts can include humorous or bizarre things. For example you can use facts such as: Speaks more than two languages Enjoys walking in thunderstorms Likes anchovies Has been to Alaska Has gone skydiving before Has more than three sisters Has gone without a shower for more than three days Try to be as creative as you can. Like traditional bingo, you can mark the center square as a “Free Space”. After you are finished preparing the table, print out enough copies. You are ready to play! Instructions for How to Play Pass out pens and the bingo cards to each...
Group Games in Action: Games in Nepal!

Group Games in Action: Games in Nepal!

Raman Bhattarai of Team Nodan sent us some great photos of group games in action all the way from Kathmandu, Nepal. Thanks Raman! It sure looks like people from all over the world know how to have fun. Check out the action packed photos by clicking on “view instructions” below — and please continue to send us more photos of you and your group playing games! Whether it’s New York City, the suburbs of Pittsburgh, London, Singapore, Melbourne, Bombay, or Kathmandu… no matter where you are, thanks for making Group-Games.com the best international community of group games on the web! Great photos of group games in action in Nepal. These folks sure look like they know how to have a great...

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M&M Game

Summary: The M&M Game is an icebreaker that allows people to get to know each other. Each person grabs some M&Ms and shares facts about himself or herself. Ages: All. Recommend number of people: Groups of 3-12. Messiness factor: No sweat. Materials required: A large bag of M&Ms or any candy with multiple colors (e.g. Skittles). M&M Game This icebreaker is a simple way to help people introduce facts about themselves. It’s very flexible and adaptable – and (if you have a sweet tooth) delicious too! The M&Ms Game goes by other names: the Skittles Game, the Candy Game, the Color Game, among other names. Setup Pour M&Ms or any other multicolor candy into a bowl. Have everyone in the group grab as much or as little as they like from the bowl. Make sure that no one eats their candy right away. How to Play For each piece of M&M candy they took, they will have to answer a question, depending on its color. For example, you can designate: Red candy: favorite hobbies Green candy: favorite foods Yellow candy: favorite movies Orange candy: favorite places to travel Brown candy: most memorable or embarrassing moments Blue candy: wild cards (they can share anyone they choose) You can be creative and choose any questions you think would be fitting for your group. The facilitator will then call out the color topic and everyone will go around the room sharing 1 answer per M&M. As an example: if you chose two red pieces of candy, you will have to name two of your favorite hobbies. After the individual has shared that...
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