Group games, team games, ice breakers - Page 2 of 4 - How to play icebreakers, group games, fun games, party games, teambuilding activities!
Human Sculptures Game

Human Sculptures Game

Summary: Human Sculptures (also known as Human Clay) is an icebreaker group game that involves posing people into large human sculptures based on predefined topics. Two versions exist: a competitive version based on a guessing game, and a version that is more about coming up with a creative interpretation. Ages: 12 and up. Recommended number of people: Groups of at least three. Messiness factor: Minimal – hold a pose for a few minutes. Materials required: Sheets of paper and pens. Recommended setting: Indoors or outdoors. Human Sculptures Game Human Sculptures is a fun game that be used as an icebreaker activity or as a general party game. There are two variations of this game — one version is a competitive guessing game, while the other version is an based on creative interpreptations of various topics. The instructions for both versions are below. How to Play Human Sculptures: Guessing Game VersionThe facilitator should announce a category (e.g. famous movies or famous songs — the more specific the better). All players are then divided into smaller groups and one team leader is given a pen and paper. Each group brainstorms an idea that goes along with the topic and each team leader must write down the idea on a sheet of paper and turn it in to the leader, who checks that the idea is appropriate for use. Each group then creates a sculpture using their bodies. Every member of the group should comprise some part of the entire sculpture. After a predefined time limit (for example, five minutes), each team looks at each other’s sculpture. Each team is allowed two guesses...
A Thousand Blank White Cards

A Thousand Blank White Cards

Summary: A unique open-ended activity that lets players create the rules on white cards! Ages: All. Recommended # of People: 5-6. Messiness Factor: You’ll move around. Materials Required: pens, blank white cards, an open space. A Thousand Blank White Cards How to Play A Thousand Blank White Cards is a fun game that will ask players to make up creative rules. Everyone starts with a wide open blank canvas. The facilitator should prepare small stacks (7-8) of white index cards. For about $10 you can large packs of cards online from Amazon. Give each person a pen. Instruct everyone on how to create a good card. Each card should have (1) a title, (2) a consequence, and (3) a simple drawing. For example: A giant dinosaur arrives. Everybody must scream in fear. Everyone loses 1200 points. Cookie Monster. For each card in the discard pile, cookie monster eats these. You get 100 points each. Ghosts come alive. Search the cards in the discard pile and take one. Play it. Exercise bunny. While this card is in front of you, you must do 8 jumping jacks before you take your turn. Pirate ship. Speak like a pirate for one turn, then disc-ARRRRR-d this card. Some cards can describe a way to win the game. Other cards can react to that (an “Undo” card or a reaction card if someone seemingly wins, it can take away their win). More explanation on that below. Each player writes various cards, each with the 3 required parts as described above. It should have the title, consequence and drawing. It can be funny and involve silly actions as...
Bowl Icebreaker Game

Bowl Icebreaker Game

Summary: A rapid-fire guessing game in which players write many clues and place them in a bowl. Ages: All. Recommended # of People: 10-20. Messiness Factor: No Sweat. Materials Required: Bowl, lots of paper, and pens. Recommended Setting: Indoors. The Bowl Game How to Play The Bowl Game is a personalized guessing game useful for parties and other gatherings. To prepare for the game, cut paper into small pieces, yet big enough to write on. Have the players write down virtually anything that can be used for guessing: objects, famous people, movies, places, anything that comes to mind. Fold the pieces up and put them into the bowl. Divide into two teams. Each team has one minute to describe as many pieces of paper from the bowl as possible without saying the word on the paper. Each team gets one pass per turn and after that it is minus one point for every pass. Whoever has the most points when the terms in the bowl run out wins.Variations include: Doing charades with the same set of clues for the second round, followed by being allowed to say one word only for the third round....
Stranded on a Island

Stranded on a Island

Summary: A teambuilding activity that asks people to identify what object they would bring if they were to be stranded on a deserted island. Each person discusses why they brought the object. Within groups, people decide how to improve their chances of survival by combining various objects. Ages: 12 and up. Recommended number of people: Groups of 5 to 10. Messiness factor: No sweat. Materials required: Paper and pen, if desired. Recommended setting: Indoors. Stranded on a Island Stranded on a Island is a useful team building activity to help people get to know each other better. Form groups of about five to ten people and give the following instructions: “Unfortunately, you will be relocated and stranded on a deserted island for an indefinite amount of time. You may only bring one item to the island, and you only have a few minutes notice. What will you bring? Share with your group your object, why you chose it, and what you plan to do with it.” Have each person briefly share their item, why it is important to them, and what they plan to do with it. After everyone has shared, instruct the groups to figure out how they can improve their chances of survival by combining the items in creative ways. Allow ten to fifteen minutes of brainstorming time, and then have each group present their ideas. Give a prize to the winner (most creative group) if desired. (Contributed by Jeff T.) Thanks...
Two Truths and a Lie

Two Truths and a Lie

Summary: A classic get-to-know-you icebreaker in which each person says two truths and one lie. The goal is to figure out which statement is actually the lie! Ages: All. Recommended # of people: 6-10. Messiness factor: No Sweat. Materials Required: None. Recommended Setting: Indoors. Two Truths and a Lie Two Truths and a Lie is a classic icebreaker game in which one attempts to identify which of three statements is bogus. Instructions: Have everyone sit in a circle. Each person prepares three statements, two of which are true and one of which is a lie. In any order, the person shares the three statements to the entire group. The object of the game is to figure out which statement a lie. The rest of the group votes on each statement, and the person reveals which one is the lie. Variation: Two Truths and a Dream Wish. As an interesting variation to the classic Two Truths and a Lie icebreaker, people may also play a version called Two Truths and a Dream Wish. Instead of stating a lie, a person says something that is not true — yet something that they wish to be true. For example, someone that has never been to Hawaii might say: “I have visited Hawaii when I was young.” This interesting spin often leads to unexpected, fascinating results, as people often share touching wishes about their...
Signs Game

Signs Game

Summary: Signs is a simple party game involving stealth, silliness, and not getting caught! Players seated in a circle attempt to “pass” a sign (hand motion or gestures) to each other while a guesser tries to catch the person who currently has the sign. Ages: 12 and up. Recommended # of people: Groups of 10-20 people. Messiness Factor: No mess! Materials required: None. Recommended Setting: Indoors. Instructions for the Signs Game The Signs Game is a fun game involving stealthiness that tends to work well with medium to large sized groups. This stationary game works well with both kids and adults, and in many settings: parties, youth/college group settings, camps, etc. Setup for the Signs Game Have everyone sit in a large circle, facing inward towards each other. Every player seated now must choose a “sign,” some kind of movement or motion that is unique to them. A sign must be easily detectable by others, although not too obvious to attract a lot of attention. Good examples of possible signs could include: waving your right hand squeezing your nose patting the top of your head twice sticking your tongue out making two thumbs up Once everyone has created a sign, he or she announces and demonstrates their sign to the rest of the group. You’re now ready to play the game. Playing the Signs Game The goal of Signs is to be stealthy and to try to keep passing signs to other players as long as possible, without getting caught by a guesser who must stand in the center of the circle. The guesser tries to figure out where...
Telephone Charades

Telephone Charades

Summary: An icebreaker / stationary game in which a person acts out an action only for the next person in line, who in turn acts out for the next person. The acting typically becomes distorted over time and hilarious, as the last person in line tries to guess what the original clue was. Ages: 10 and up. Recommended # of People: 5-6. Messiness Factor: No Sweat. Materials Required: None. Recommended Setting: Indoors. Telephone Charades How to Play The Telephone Charades Game (also sometimes called “Charades Down the Line”) is an icebreaker/stationary game that is a hilarious blend of the classic “telephone down the line” and “charades” game. This group game is fairly simple to play. Select five to six participants and ask them to leave the room. The audience chooses an action that is specific, silly, and obscure to act out (e.g. “a nerd’s romantic first date”, “washing an elephant”, “going skydiving”, etc.). Once the clue has been decided, bring in all the participants and instruct them to face the right side. The moderator reveals the clue to the first person, who taps the second person on the shoulder and acts out the topic using charades rules (no talking allowed, no noises). The second person then taps the third person and acts out his or her understanding of what was acted out. This continues until it reaches the last person in line, who must guess what the action is. This game is funny because the action mutates and changes based upon each person’s interpretation of what is going on, often leading to confusion and silly motions....
Sticker Ninja

Sticker Ninja

Summary: Sticker Ninja is a great party game involving skill and stealth! Secretly try to place all your stickers on other party guests. Ages: 10 and up. Recommended # of People: 10-30. Messiness Factor: No Sweat. Materials: Sticker sheets. Recommended Setting: Indoors, during a party. Can be played over the course of a few hours, while guests are eating, mingling or doing other things. Sticker Ninja Purchase several sticker sheets. Each sheet of stickers should have an equal number of stickers (at least 5). Give a sheet to each guest (or cut a sheet into smaller sections if you wish). How to Play The goal of the game is to secretly stick their stickers on other guests at the party. If a player does not catch another player in the act, they must retain the sticker. To win, a player must get rid of all of his or her stickers. He or she announces this to the others at the party. You can also play this game in teams if you...
Secret Santa Gift Exchange

Secret Santa Gift Exchange

Summary: A very fun group game for the holidays that involves giving a gift to a secret target person! Ages: 12 and up. Recommend number of people: 10-20. Messiness factor: Not messy at all! Materials: Gifts, tape, gift wrap. Setting: Indoors. Secret Santa Gift Exchange Secret Santa is a great party game that is ideal for Christmas time (or whatever gift-giving holiday you love to celebrate!). There is some preparation involved for each player, as well as a small cost involved. Each person must buy a gift of a similar price value (up to $12, for example) and a game coordinator needs to randomly assign each player to another player (their secret gift recipient). Each player has a certain amount of time to buy a gift and deliver it to their target (for example, two weeks). Alternatively, have a gift organizer collect the gifts and distribute them at a certain time. Have fun! And you thought Santa wasn’t real. If you enjoy this game, please share it with your friends! Dissertation writing service check this out http://customessaywriter.org/dissertation help...

Mother May I?

Summary: Mother May I is a classic kids’ game in which kids request to take a certain number and type of steps (baby, normal, giant, etc.) towards the “mother”. Kids must remember to ask “Mother May I?” The first to touch the mother wins and becomes the new mother. Ages: Younger kids. Recommended number of people: Less than 10. Messiness factor: Might break a little sweat. Materials required: None. Recommended setting: Outdoors. Mother May I (also known as Captain May I) How to Play This game is a simple childhood action game that might be good for reinforcing the use of manners. One person is chosen as the “mother” (or “captain” if it is a male). She or he stands facing away from a line of kids and selects a child at random, or in order. The mother/captain calls out a direction, step type, and number of steps. For example, the mother/captain can say: “Scott, you may take seven (or any other number)’ baby/normal/giant steps forward/backward.”The child then responds with “Mother may I?” (or “Captain may I?” if it is a male player in charge). The mother/captain states “Yes” or “No”, depending on her whim, and the child obeys and takes the steps. If the child forgets to ask “Mother may I?” then he/she goes back to the beginning of the line. The first one to touch the Mother/Captain wins and becomes the new Mother/Captain. An alternate version of the game is similar: each child takes turns asking, “Mother/Captain may I take [x kind of] steps?” The child who is mother (or captain) replies yes or no. There are other...
Superlatives Game

Superlatives Game

Summary: An icebreaker where players must quickly arrange themselves in proper order — smallest to biggest, farthest away to closet, least to most, etc. Ages: All. Recommended # of People: Teams of 5 or more. Messiness Factor: A little hectic. Materials Required: None. Recommended Setting: Indoors. Superlatives Game A good, brief icebreaker game that can be an interesting way to see how people compare. Get to know other players in silly categories. The goal is for players to reorder themselves as quickly as possible. Instructions: Teams should be medium to large size, about five players or more. Large groups are okay, but ideally teams should be about 5-10 people. To begin, have the facilitator ask all teams to stand up. He or she announces a category, such as: “How many letters are in your first name? From shortest to tallest.” “Where is your birthplace? Arrange from the person most farthest away to the person closest to your current city.” “How many hats do you own? From least to most.” “How many brothers or sisters do you have? From least to most.” “Height, from shortest to tallest.” As soon as each superlative is announced, teams quickly figure out the proper order and sit down when done. The judge checks to make sure they have done it correctly. The first team to do it right wins the round. Have fun and be creative with the...
Simon Says

Simon Says

Summary: A classic kids’ icebreaker/stationary game in which the leader, Simon, instructs people to do various actions. The goal is to only do something when Simon says so, and to do nothing when he doesn’t. Ages: All ages. Recommended number of people: Any size group, including large groups. Messiness factor: No sweat. Materials required: Nothing. Recommended setting: Indoors. Simon Says Game Simon Says is a classic game that is traditionally played by kids and families, although it can also work with college students and adults as a lighthearted icebreaker. How to Play Simon Says One person plays the role of “Simon”, and he or she stands facing the crowd. Simon explains the rules: “I am Simon. I will give you instructions to do various actions, and you must imitate my actions. I will instruct you to do various things by saying ‘Simon says, do something’, where something is an action like touching your head, waving your hand, and so on. If you do something without me saying ‘Simon says’, then you are eliminated for that round.” Simon (the game facilitator) then proceeds to say various commands (while demonstrating the action), sometimes beginning them with ‘Simon says’, and other times not. These commands can include the following (be creative!):   Pat your head Smile Wave hello Flex your biceps Touch your toes Turn around Strategies for Simon A good way to get many people eliminated at the very beginning of the game is to explain the rules, and then say: “Ready to play? Okay, everybody stand up.” Whenever many people stand to their feet, they will all be eliminated for...
Mafia Game

Mafia Game

Summary: A stationary group game involving lots of strategy. People play as a member of the mafia, police, or town. The object is eliminate the mafia before they eliminate the entire town. Ages: 14 and up. Recommended number of people: A groups of 8 to 12. Messiness factor: No sweat. Materials required: A deck of cards to determine who plays which role. Recommended setting: Indoors. Mafia Game This stationary game (originally invented by psychology student Dimitry Davidoff in Russia, 1986) is a popular group game involving strategy and bluffing. It is good for discussing topics such as lying, deception, trust, good versus evil, etc. or just for a fun time. There are five roles one can play: one narrator, two members of the mafia, two members of the police (or one the group is not large), one doctor, the remaining people are townspeople. Setup The narrator needs to prepare the right number of playing cards to set up the game. He or she takes out two aces (which represent mafia), two kings (which represent police), one queen (which represents the doctor), and several number cards (one for each of the remaining roles to be played). Therefore, if there are 12 people playing, there would be two aces, two kings, one queen, and seven number (non-face) cards, adding up to 12 cards. The narrator shuffles these cards and each person randomly selects a card, without revealing his or her identity. The person assumes the role for the round. Roles Ace card: Anyone who gets an Ace card is a Mafia member. Their goal is to keep secret that they are...
Twenty Questions

Twenty Questions

Summary: A guessing game in which people try to identify a person or object in 20 questions or less. Good for rainy days, long car rides, and for learning English (ESL students). Ages: All. Recommended # of Players: A small group of 2 to 5 people. Messiness factor: No mess, no stress! Materials required: None. Recommended Setting: Indoor settings such as cars, classrooms, and just about anywhere else. Twenty Questions The objective of Twenty Questions is quite simple: guess the person, place or thing in 20 questions or less! This game is a stationary game, and also a good car game (meaning it’s a game that’s useful for long car rides). Little or no movement is required. It takes about 5 minutes per round to play. How to Play 20 Questions There are no preparations or special materials required to play. This game works best with a small groups of about 2 to 5 players. Select one person to begin Twenty Questions. This person is designated as “it.” For each round, this person must choose any person, place, or thing. The person can be living (e.g. a current athlete or classmate), deceased (e.g. a famous person in history), or fictitious (e.g. cartoon or movie character). The place can be anywhere in the world, including creative places. The thing can be an inanimate object, an animal, a food, etc. Basically anything can be chosen, but try to make the selected item something that can be reasonably guessed. It’s no fun to play a guessing game that is impossible to solve! After the person has chosen a person, place, or thing,...

Straws Question Game

Summary: A useful icebreaker game to get people to know each other better, using specially marked straws. Ages: 8 and up. Recommended number of players: Any number of players from 4 to 30. Messiness factor: No mess at all! Materials required: Several straws, a cup, and a sharpie. Straws Game The Straws Question Game is a great way to break the ice and allow people to get to know each other better in a more comfortable way. A question will be asked to the entire group, and then each player draws a straw. A small number of straws will be specially marked. Each player that draws the special straw answers the question. Setup Before the game begins, count out one straw for each player. Mark the ends of a small number of straws with a sharpie marker. The number of straws to mark depends on how many people you would like to answer the question — usually, three or four is a good number for a group of 10-20 people. Prepare a number of questions for the group to answer. You can ask any kind of question you like, depending on what kind of game you want. If you want players to get to know each other better, you can ask questions like, “What is your dream job?” or “What is your favorite place on earth?” If you’d rather ask questions that allow for more creativity or humor, you could ask questions such as “If you could be any animal, what would you be?” or “What was your worst date experience?” Playing the Straws Question Game Place all the straws...
Zoo Game

Zoo Game

One… Two… Let’s play Zoo! Summary: Zoo is a rhythm-party game that has each player represented as an animal. The object of the game is to eliminate other players. Ages: 10 and up. Recommended # of people: 6-15. Messiness factor: No sweat. Materials Required: None. Recommended Setting: Indoors. Zoo Game How to Play: Zoo is a simple yet very fun rhythm game. A group of people chooses to stand or sit in a circle, with everyone facing the center. Now everyone must choose an animal to represent him or herself. Each player will have a specific animal that they represent by a hand gesture. For example, a player could put their arm up by their nose to represent an elephant or they can hold out one of their hands in a claw shape to form the paw of a lion. Players can use their imagination for how they want to represent their animal, just as long as it’s not too difficult to mimic quickly. No two players can have the same animal or have a similar hand gesture, so that no one gets confused. Memorize each player’s hand gesture and make sure everyone else knows all the animals in play. Having formed a circle, select a person who will start the round. He or she begins a basic 1-2-3 rhythm beat among the group using your hands. On the first two beats, everyone slaps their thighs, and on the third beat, everyone claps. If this is anyone’s first time playing, make sure everyone has a feel for the beat. When all players are ready, begin the beat and everyone...
Powerpoint Game

Powerpoint Game

Summary: A game about improvisation and performance! Find a PowerPoint presentation on anything difficult, strange, complex, etc. and the other team must deliver a speech on it without any preparation! Ages: 16+. Recommended # of people: Teams of 2-4. Messiness factor: No sweat! Materials required: Laptops/computers to show PowerPoint slides. A whiteboard or big piece of paper. Optional: projector. Recommended Setting: Indoors. The Powerpoint Game How to Play the Powerpoint Game The Powerpoint Game is a hilarious game that is all about improvisational skills and acting. Find a complicated, awkward, or silly PowerPoint presentation, and have another team deliver a speech on it without ANY preparation! The rules for this game can be modified based upon your needs. Setup for the PowerPoint Game Form two teams (Team 1 and Team 2). Ideally, teams of two to four people seem to work best. Instruct each team to go to Google and search for a good Powerpoint presentation file on the web. Have each team come up with 5 funny phrases that the other team must include during their speech. Write these on a dry erase whiteboard (or a big sheet of paper). Playing the PowerPoint Game Show Team 1’s PowerPoint slides in front of everyone and have the other team (Team 2) deliver a presentation using those slides. They must say the required phrases anytime during their speech. They can deliver the speech as a team, working together in creative ways. You can incorporate judges to determine the winner if you wish. This game is more about improvisation and performance, so winning or losing isn’t necessarily an important part of...
Killer Wink

Killer Wink

Summary: A simple party game in which players walk around mingling in a room and stare at each other. One person is secretly the “killer” who must try to eliminate players by winking at them without getting caught! Ages: All. Recommended # of people: 10-20. Messiness factor: No sweat! Materials required: None! Recommended Setting: Indoors. Killer Wink (also known as Mystery Winker, Mystery Mingler, Wink Murder Game, etc.) Rules for Killer Wink Have everyone stand in a circle. One person must be the moderator (who doesn’t play that round). All players close their eyes and the moderator selects one person by tapping his or her shoulder. This person is now the secret “killer,” or “mystery mingler.” Now, have all of the group mingle around and through the general space, making sure to look at each other in the eyes. The mystery killer is in the mix and try to wink at other players without being detected by others. If a person is winked at, they must continue mingling for a few seconds and soon “die” a horrible death right there in the general space. Play continues. If a live mingler thinks they know who the killer is, they stop and proclaim “I accuse!” At that point everyone else stops and if one other person wants to accuse, they say the same thing, then both accusers point at their perceived killer. If both accusers point at the same person, and they are the killer; the game is over, if the point to different people, both accusers are dead; if they point to the same person who isn’t the killer, they...
Kemps

Kemps

Summary: A fun, fast-paced card game involving teamwork in which a player tries to get four of a kind. Once he or she gets four of a kind, you must perform a secret nonverbal signal to try to get your partner to yell the word “Kemps!” without being caught by an opponent. Ages: All. Recommended # of people: An even number of people between 6-10. Messiness factor: Not too messy. Materials required: A standard deck of 52 playing cards. Recommended Setting: Indoors. Rules to Kemps Game Kemps is a fun game involving strategy, teamwork, and quickness. The game works well for all ages. It must be played in pairs. Setup: Form Pairs and Create a Secret Signal Since Kemps is a partner-based game, you need to have an even number of players. Form pairs and sit as a circle, with partners seated across from each other. All players should be facing toward the center. The cards will be dealt in the center of the circle, ideally on a table. Before you begin play, have each pair meet briefly to come up with a secret signal. This signal must be a nonverbal gesture or movement that isn’t too obvious, but can clearly be seen. Good examples of signals include: tugging on an ear lobe, sticking out your tongue, winking your right eye, etc. Once secret signals have been prepared, return to your seats on opposite ends of the table. Playing a Round of Kemps Shuffle the deck of cards. Deal out the deck until each player has a total of four cards in his hand. Be sure no one can see...
Sardines Game

Sardines Game

Summary: Sardines is like the game Hide-and-Seek, only in reverse! one person hides, and the rest of the players look for the one hidden person. When someone finds the hidden person, they quietly join them in hiding — after a while, the group begins to look like sardines! Ages: 10 and up. Recommended # of People: 15-30. Messiness Factor: No Sweat. Materials: None. Recommended Setting: Indoors with ample space, but not open space. Sardines (Reverse Hide and Seek) Game Sardines is a fun game which is very much like Hide and Seek, except it is done in reverse. It can be pretty humorous, as many people end up hiding in interesting places, resembling a bunch of sardines jammed together! How to Play One person is picked to be “it”. This person is given some time to hide while everyone else sits in a neutral spot with their eyes closed for a specified amount of time. When the time is up, everyone searchers for the person who is “It”. When this person is found, instead of ending the game, one tries not to let other people know where the person is; instead, he or she joins the person at their hiding spot. The object is to not be the last one left. The first person that found “It” gets to be “It” the next time.Be sure to have proper guidelines in place for appropriate boundaries and hiding spots. Safety always comes...
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