Stationary Games Archives - Page 3 of 4 - Group games, team games, ice breakers
Kemps

Kemps

Summary: A fun, fast-paced card game involving teamwork in which a player tries to get four of a kind. Once he or she gets four of a kind, you must perform a secret nonverbal signal to try to get your partner to yell the word “Kemps!” without being caught by an opponent. Ages: All. Recommended # of people: An even number of people between 6-10. Messiness factor: Not too messy. Materials required: A standard deck of 52 playing cards. Recommended Setting: Indoors. Rules to Kemps Game Kemps is a fun game involving strategy, teamwork, and quickness. The game works well for all ages. It must be played in pairs. Setup: Form Pairs and Create a Secret Signal Since Kemps is a partner-based game, you need to have an even number of players. Form pairs and sit as a circle, with partners seated across from each other. All players should be facing toward the center. The cards will be dealt in the center of the circle, ideally on a table. Before you begin play, have each pair meet briefly to come up with a secret signal. This signal must be a nonverbal gesture or movement that isn’t too obvious, but can clearly be seen. Good examples of signals include: tugging on an ear lobe, sticking out your tongue, winking your right eye, etc. Once secret signals have been prepared, return to your seats on opposite ends of the table. Playing a Round of Kemps Shuffle the deck of cards. Deal out the deck until each player has a total of four cards in his hand. Be sure no one can see...
Hodgy Podgy

Hodgy Podgy

Summary: Hodgy Podgy is a simple (and entertaining!) rhythm game that has each person go around taking turns adding words to create a story. Ages: 10 and up. Recommend # of people: 6-15. Messiness factor: No Sweat. Materials Required: None. Recommended Setting: Indoors. Instructions: Hodgy Podgy (also known as Hodgey Podgey and the Hodgy Podgy Word Game) is a simple yet very fun rhythm game. A group of people stand in a circle, with everyone facing the center. Choose a person who will start the round. He or she starts to clap a relatively slow rhythm (slap both legs on the first beat, then clap hands on second beat, thumbs-up on left hand for third beat, and thumbs-up on right hand on fourth beat, and repeat the four beat cycle). Everyone in the circle matches the rhythm set by the leader. To start each round, the leader says (while clapping to the rhythm, one beat per word), “Hodgy podgy, hodgy podgy, hodgy podgy, hodgy podgy!” The leader starts a sentence by saying any word on the one beat (for example, he or she could say the word “Big” as he or she slaps their legs on beat one). The next person in the circle must continue the story by adding the next word in the sentence by the first beat of the next rhythm cycle (for example, the 2nd person could say “dogs,” so the sentence is now “Big dogs..”). The third person in the circle must continue the story by adding the 3rd word in the sentence at the right time (for example, the person could say the...
Screaming Viking

Screaming Viking

Summary: A stationary game in which players are seated in a circle, and one person points to someone in the circle and instructs them to act out a “screaming viking”, a “smurf”, a “chia pet”, among other humorous things. Ages: 8 and up. Recommended # of people: 8-25. Messiness factor: No Sweat. Materials Required: None. Recommended Setting: Indoors. Screaming Viking How to Play Screaming Viking is an entertaining game in which people act out silly motions and make noises. To begin, have everyone sit in a circle with one person in the middle. The goal of the game is not be in the middle at the end of the game. The person in the middle points at a person seated in the circle and then screams, “Screaming Viking! (or one of the other formations described below). One, two, three, four, five, six, seven, eight, nine, ten!” While the person is counting, the person who was selected and the people directly to the left and right must form a “Screaming Viking” formation, described below. If any of the three people (the person selected and the people to the left and right of that person) do not correctly respond in time (before the count to 10 is up) then whoever messes up must go into the middle. The appropriate response can be one of the following: 1. Screaming Viking: each person to the left and right of the selected person must make a rowing motion outwardly to the sides, while the person in the middle must place his or her fingers to the sides of his/her head with index finger pointed...
Hot Seat

Hot Seat

Summary: A good get-to-know-you game in which players take turn on the “hot seat”, being asked a barrage of questions, some hypothetical, some silly, and some interesting. Ages: 10 and up. Recommended # of people: 5-10. Messiness Factor: No Sweat. Materials Required: A chair. Recommended Setting: Indoors. The Hot Seat Instructions: Take a chair and identify it as “the hot seat.” Set a timer for any length of time (e.g. something like 2 or 3 minutes should be plenty) and ask each person to take a turn on the hot seat. Once they are seated, the timer begins and people may ask the seated person any question in rapid-fire succession. The hot seat member is allowed to say “pass” for any too personal questions — try to avoid asking these, as it can ruin the fun. The players should be encouraged to ask good, meaningful questions that can allow the person to share significant and important things about himself or herself, such as: “What were your greatest disappointments in your life?” “What would you do if you won the lottery?” “If money were no object and you were guaranteed to be successful, what job would you do as a career?” “If you could meet and have dinner with any person who ever lived, who would it be and why? What would you ask that person?” “What three words would you use to describe yourself?” Questions can be funny, too, such as: “What was your most embarassing moment?” “What was the silliest thing you’ve ever done?” The game serves as a great way to get to know each other. Write my essay online article source cheap research...
Couch Game

Couch Game

Summary: A memory-based game in which males and females compete to get all members of their team seated on the couch. Ages: 10 and up. Recommended # of People: 10-30. Messiness Factor: No Sweat. Materials Required: Paper, a couch or four chairs, pens. Recommended Setting: Indoors The Couch Game How to Play The Couch Game (also known by the name Kings and Queens) is a memory-based game that takes a moment to learn. Form a circle with the couch (or four chairs) as part of the circle. Place two males and two females on the couch, and have the rest of the people fill in the circle, in alternating order (guy next to girl — no two guys next to each other, and no two girls next to each other). One chair must be left open. Have everyone fill out their name on a piece of paper. Place all the pieces of paper in a container. Go around the room and have someone pick out a piece of paper with someone’s name on it (they cannot have their own name). They must not let anyone know whose name they have. The person to the left of the empty chair begins by calling out someone’s name. The person who is holding a paper with that name must move from their seat to the empty seat. The object of the game is for the guys to get four guys on the couch while the girls try to get four girls on the couch. This game is a memory-based game which sometimes leads to humorous results due to its gender-based competitive...
Seven-Up

Seven-Up

Summary: A kids’ game in which seven people secretly select seven other kids by pushing their thumbs down at “night”, followed by those kids guessing which of the seven chose them. Ages: 6-12. Recommended # of People: 20+. Messiness Factor: No Sweat. Materials Required: None. Seven-Up (7Up) How to Play Seven-up (7Up) is a popular elementary school game that has the benefit of getting kids to be quiet. In the game, seven students are chosen to be “It”, and so they stand at the front of the classroom. When the lights are out, the remaining students are instructed to close their eyes, put their heads down and make a fist with one hand, except for an upwards-pointing thumb. The seven standing students roam around the room, each touching one person’s thumb. The person that was touched then puts his or her thumb down, so that he or she isn’t picked twice. When the seven students are done choosing, they return to the front of the room (“Heads up, seven up!”) and the lights go back on. All students open their eyes and raise their heads. The seven students whose thumbs had been touched stand up and take turns trying to guess who their toucher was. If they guess correctly, they replace the toucher at the front of the room. If a toucher managed to not get picked by the student he touched, the toucher stayed in the game for another round. This game is especially well-suited for...
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