Stationary Games Archives - Page 2 of 4 - Group games, team games, ice breakers
Telephone Charades

Telephone Charades

Summary: An icebreaker / stationary game in which a person acts out an action only for the next person in line, who in turn acts out for the next person. The acting typically becomes distorted over time and hilarious, as the last person in line tries to guess what the original clue was. Ages: 10 and up. Recommended # of People: 5-6. Messiness Factor: No Sweat. Materials Required: None. Recommended Setting: Indoors. Telephone Charades How to Play The Telephone Charades Game (also sometimes called “Charades Down the Line”) is an icebreaker/stationary game that is a hilarious blend of the classic “telephone down the line” and “charades” game. This group game is fairly simple to play. Select five to six participants and ask them to leave the room. The audience chooses an action that is specific, silly, and obscure to act out (e.g. “a nerd’s romantic first date”, “washing an elephant”, “going skydiving”, etc.). Once the clue has been decided, bring in all the participants and instruct them to face the right side. The moderator reveals the clue to the first person, who taps the second person on the shoulder and acts out the topic using charades rules (no talking allowed, no noises). The second person then taps the third person and acts out his or her understanding of what was acted out. This continues until it reaches the last person in line, who must guess what the action is. This game is funny because the action mutates and changes based upon each person’s interpretation of what is going on, often leading to confusion and silly motions....
Simon Says

Simon Says

Summary: A classic kids’ icebreaker/stationary game in which the leader, Simon, instructs people to do various actions. The goal is to only do something when Simon says so, and to do nothing when he doesn’t. Ages: All ages. Recommended number of people: Any size group, including large groups. Messiness factor: No sweat. Materials required: Nothing. Recommended setting: Indoors. Simon Says Game Simon Says is a classic game that is traditionally played by kids and families, although it can also work with college students and adults as a lighthearted icebreaker. How to Play Simon Says One person plays the role of “Simon”, and he or she stands facing the crowd. Simon explains the rules: “I am Simon. I will give you instructions to do various actions, and you must imitate my actions. I will instruct you to do various things by saying ‘Simon says, do something’, where something is an action like touching your head, waving your hand, and so on. If you do something without me saying ‘Simon says’, then you are eliminated for that round.” Simon (the game facilitator) then proceeds to say various commands (while demonstrating the action), sometimes beginning them with ‘Simon says’, and other times not. These commands can include the following (be creative!):   Pat your head Smile Wave hello Flex your biceps Touch your toes Turn around Strategies for Simon A good way to get many people eliminated at the very beginning of the game is to explain the rules, and then say: “Ready to play? Okay, everybody stand up.” Whenever many people stand to their feet, they will all be eliminated for...
Mafia Game

Mafia Game

Summary: A stationary group game involving lots of strategy. People play as a member of the mafia, police, or town. The object is eliminate the mafia before they eliminate the entire town. Ages: 14 and up. Recommended number of people: A groups of 8 to 12. Messiness factor: No sweat. Materials required: A deck of cards to determine who plays which role. Recommended setting: Indoors. Mafia Game This stationary game (originally invented by psychology student Dimitry Davidoff in Russia, 1986) is a popular group game involving strategy and bluffing. It is good for discussing topics such as lying, deception, trust, good versus evil, etc. or just for a fun time. There are five roles one can play: one narrator, two members of the mafia, two members of the police (or one the group is not large), one doctor, the remaining people are townspeople. Setup The narrator needs to prepare the right number of playing cards to set up the game. He or she takes out two aces (which represent mafia), two kings (which represent police), one queen (which represents the doctor), and several number cards (one for each of the remaining roles to be played). Therefore, if there are 12 people playing, there would be two aces, two kings, one queen, and seven number (non-face) cards, adding up to 12 cards. The narrator shuffles these cards and each person randomly selects a card, without revealing his or her identity. The person assumes the role for the round. Roles Ace card: Anyone who gets an Ace card is a Mafia member. Their goal is to keep secret that they are...
Twenty Questions

Twenty Questions

Summary: A guessing game in which people try to identify a person or object in 20 questions or less. Good for rainy days, long car rides, and for learning English (ESL students). Ages: All. Recommended # of Players: A small group of 2 to 5 people. Messiness factor: No mess, no stress! Materials required: None. Recommended Setting: Indoor settings such as cars, classrooms, and just about anywhere else. Twenty Questions The objective of Twenty Questions is quite simple: guess the person, place or thing in 20 questions or less! This game is a stationary game, and also a good car game (meaning it’s a game that’s useful for long car rides). Little or no movement is required. It takes about 5 minutes per round to play. How to Play 20 Questions There are no preparations or special materials required to play. This game works best with a small groups of about 2 to 5 players. Select one person to begin Twenty Questions. This person is designated as “it.” For each round, this person must choose any person, place, or thing. The person can be living (e.g. a current athlete or classmate), deceased (e.g. a famous person in history), or fictitious (e.g. cartoon or movie character). The place can be anywhere in the world, including creative places. The thing can be an inanimate object, an animal, a food, etc. Basically anything can be chosen, but try to make the selected item something that can be reasonably guessed. It’s no fun to play a guessing game that is impossible to solve! After the person has chosen a person, place, or thing,...
Zoo Game

Zoo Game

One… Two… Let’s play Zoo! Summary: Zoo is a rhythm-party game that has each player represented as an animal. The object of the game is to eliminate other players. Ages: 10 and up. Recommended # of people: 6-15. Messiness factor: No sweat. Materials Required: None. Recommended Setting: Indoors. Zoo Game How to Play: Zoo is a simple yet very fun rhythm game. A group of people chooses to stand or sit in a circle, with everyone facing the center. Now everyone must choose an animal to represent him or herself. Each player will have a specific animal that they represent by a hand gesture. For example, a player could put their arm up by their nose to represent an elephant or they can hold out one of their hands in a claw shape to form the paw of a lion. Players can use their imagination for how they want to represent their animal, just as long as it’s not too difficult to mimic quickly. No two players can have the same animal or have a similar hand gesture, so that no one gets confused. Memorize each player’s hand gesture and make sure everyone else knows all the animals in play. Having formed a circle, select a person who will start the round. He or she begins a basic 1-2-3 rhythm beat among the group using your hands. On the first two beats, everyone slaps their thighs, and on the third beat, everyone claps. If this is anyone’s first time playing, make sure everyone has a feel for the beat. When all players are ready, begin the beat and everyone...
Powerpoint Game

Powerpoint Game

Summary: A game about improvisation and performance! Find a PowerPoint presentation on anything difficult, strange, complex, etc. and the other team must deliver a speech on it without any preparation! Ages: 16+. Recommended # of people: Teams of 2-4. Messiness factor: No sweat! Materials required: Laptops/computers to show PowerPoint slides. A whiteboard or big piece of paper. Optional: projector. Recommended Setting: Indoors. The Powerpoint Game How to Play the Powerpoint Game The Powerpoint Game is a hilarious game that is all about improvisational skills and acting. Find a complicated, awkward, or silly PowerPoint presentation, and have another team deliver a speech on it without ANY preparation! The rules for this game can be modified based upon your needs. Setup for the PowerPoint Game Form two teams (Team 1 and Team 2). Ideally, teams of two to four people seem to work best. Instruct each team to go to Google and search for a good Powerpoint presentation file on the web. Have each team come up with 5 funny phrases that the other team must include during their speech. Write these on a dry erase whiteboard (or a big sheet of paper). Playing the PowerPoint Game Show Team 1’s PowerPoint slides in front of everyone and have the other team (Team 2) deliver a presentation using those slides. They must say the required phrases anytime during their speech. They can deliver the speech as a team, working together in creative ways. You can incorporate judges to determine the winner if you wish. This game is more about improvisation and performance, so winning or losing isn’t necessarily an important part of...
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