Hot Seat

hot seat

Summary: A good get-to-know-you game in which players take turn on the “hot seat”, being asked a barrage of questions, some hypothetical, some silly, and some interesting.

Ages: 10 and up.  Recommended # of people: 5-10.  Messiness Factor: No Sweat.  Materials Required: A chair.  Recommended Setting: Indoors.

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Couch Game

couch game

Summary: A memory-based game in which males and females compete to get all members of their team seated on the couch.

Ages: 10 and up.  Recommended # of People: 10-30.  Messiness Factor: No Sweat.  Materials Required: Paper, a couch or four chairs, pens.  Recommended Setting: Indoors

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Seven-Up

7 up game

Summary: A kids’ game in which seven people secretly select seven other kids by pushing their thumbs down at “night”, followed by those kids guessing which of the seven chose them.

Ages: 6-12.  Recommended # of People: 20+. Messiness Factor: No Sweat. Materials Required: None.

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Thumbs Game

thumbs game

Summary: Players stand in a circle and repeatedly take turns showing 0, 1 or 2 thumbs up signs with their hands.  Players take turns trying to correctly guess the number of thumbs that will pop up.

Ages: All. Recommended # of Players: A small group of 3 to 6 people. Messiness factor: No mess, no stress! Materials required: None. Recommended Setting: Indoor settings.

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Celebrity Game

celebrity game

Summary: A game in which players attempt to guess the celebrity via clues (Round 1), charades (Round 2), and one word descriptions (Round 3).

Ages: All.  Recommended # of people: 10-15.  Messiness factor: No sweat.  Materials required:  Timer, small slips of paper, pens/pencils, bag or hat.  Recommended Setting: Indoors.

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Reaction Game

Summary: A funny icebreaker/stationary acting game in which a person randomly chooses an event (e.g. winning the lottery or being surprised by an wedding proposal) and must act out his or her reaction to this event.  Based on this reaction, team members try to guess what the event was.

Ages: All.  Recommended # of People: Groups or teams of 6-12 people.  Messiness Factor: Might break a small sweat. Materials Required: Sheets of paper, pens, a container to hold the paper.  Recommended Setting: Indoors.

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Team Story Game

Summary:  A funny storywriting game that involves creating a story as a team.  Each player adds the next line of the story.

Ages:  8 and up.  Recommended number of players: Teams of at least six.  Messiness factor:  No mess!  Materials required: None – just a great sense of humor!

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Categories (a.k.a. Scattegories)

Summary: A quick thinking game of brainstorming unique items within categories! Ages: All. Recommended # of People: Small groups of 5-10. Messiness Factor: No Sweat. Materials Required: Pens and lots of paper. Recommended Setting: Indoors in a not-too-noisy environment. Categories (Also known as Scattegories) Have you heard of the famous party game called Scattegories? You … Read more

Signs Game

hands

Summary: Signs is a simple party game involving stealth, silliness, and not getting caught!  Players seated in a circle attempt to “pass” a sign (hand motion or gestures) to each other while a guesser tries to catch the person who currently has the sign.

Ages: 12 and up.  Recommended # of people: Groups of 10-20 people.  Messiness Factor: No mess!  Materials required: None.  Recommended Setting: Indoors.

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Telephone Charades

telephone charades

Summary: An icebreaker / stationary game in which a person acts out an action only for the next person in line, who in turn acts out for the next person. The acting typically becomes distorted over time and hilarious, as the last person in line tries to guess what the original clue was.

Ages: 10 and up. Recommended # of People: 5-6. Messiness Factor: No Sweat. Materials Required: None. Recommended Setting: Indoors.

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Simon Says

simon says

Summary: A classic kids’ icebreaker/stationary game in which the leader, Simon, instructs people to do various actions. The goal is to only do something when Simon says so, and to do nothing when he doesn’t.

Ages: All ages. Recommended number of people: Any size group, including large groups. Messiness factor: No sweat. Materials required: Nothing. Recommended setting: Indoors.

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Mafia Game

mafia

Summary: A stationary group game involving lots of strategy. People play as a member of the mafia, police, or town. The object is eliminate the mafia before they eliminate the entire town.

Ages: 14 and up. Recommended number of people: A groups of 8 to 12. Messiness factor: No sweat. Materials required: A deck of cards to determine who plays which role. Recommended setting: Indoors.

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Twenty Questions

questions

Summary: A guessing game in which people try to identify a person or object in 20 questions or less. Good for rainy days, long car rides, and for learning English (ESL students).

Ages: All. Recommended # of Players: A small group of 2 to 5 people. Messiness factor: No mess, no stress! Materials required: None. Recommended Setting: Indoor settings such as cars, classrooms, and just about anywhere else.

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Zoo Game

zoo

One… Two… Let’s play Zoo!

Summary:  Zoo is a rhythm-party game that has each player represented as an animal.  The object of the game is to eliminate other players.

Ages:  10 and up.  Recommended # of people:  6-15.  Messiness factor:  No sweat.  Materials Required:  None.  Recommended Setting:  Indoors.

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Powerpoint Game

Summary: A game about improvisation and performance!  Find a PowerPoint presentation on anything difficult, strange, complex, etc. and the other team must deliver a speech on it without any preparation!

Ages: 16+.  Recommended # of people: Teams of 2-4.  Messiness factor: No sweat!  Materials required: Laptops/computers to show PowerPoint slides.  A whiteboard or big piece of paper.  Optional: projector.  Recommended Setting: Indoors.

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Killer Wink

wink

Summary: A simple party game in which players walk around mingling in a room and stare at each other.  One person is secretly the “killer” who must try to eliminate players by winking at them without getting caught!

Ages: All.  Recommended # of people: 10-20.  Messiness factor: No sweat!  Materials required: None!  Recommended Setting: Indoors.

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Kemps

kemps

Summary: A fun, fast-paced card game involving teamwork in which a player tries to get four of a kind.  Once he or she gets four of a kind, you must perform a secret nonverbal signal to try to get your partner to yell the word “Kemps!” without being caught by an opponent.

Ages: All.  Recommended # of people: An even number of people between 6-10.  Messiness factor: Not too messy. Materials required:  A standard deck of 52 playing cards.  Recommended Setting: Indoors.

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Screaming Viking

vikings

Summary: A stationary game in which players are seated in a circle, and one person points to someone in the circle and instructs them to act out a “screaming viking”, a “smurf”, a “chia pet”, among other humorous things.

Ages: 8 and up. Recommended # of people: 8-25. Messiness factor: No Sweat. Materials Required: None. Recommended Setting: Indoors.

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