Ice Breakers Archives - Page 4 of 4 - Group games, team games, ice breakers
Shoe ID Game

Shoe ID Game

Summary: An icebreaker where all players throw a shoe into a big pile. Grab a random shoe and find out three new facts about the person. Ages: All. Recommended # of People: 10 and over. Messiness Factor: Smelly. Materials Required: None. Recommended Setting: Indoors. Shoe ID Game The Shoe ID Game is a fun albeit smelly icebreaker game. Instructions Everybody takes off a shoe and throws them in a large pile on the floor. On the count of three, each person grabs a shoe from the pile, then find the person with the matching shoe in their other foot and find out their name and three things about them they didn’t already know. Works best with larger groups. After everyone has found their person and asked them the questions, then go around the circle and have everyone introduce the person they talked to and tell the three things about them. This game is a good large group game, though it can be somewhat...

First Impressions Game

Summary: An icebreaker (or party game) in which people write their first impressions of each other on a large paper taped to their backs. Ages: 13 and up. Recommended number of people: At least 10. Works with very large groups and meetings. Mesiness factor: No mess, no stress! Materials required: A large piece of paper or posterboard for each participant, pens/markers, sturdy tape. Recommended Setting: Indoors or outdoors. First Impressions Game This is a fun game that involves writing your first impression of someone you meet. If some people already know each other, that’s fine too — people can simply write some nice, encouraging words or adjectives to describe each other. This works well as an icebreaker for meetings, when there are new people present, or when people don’t know each other well. It can be entertaining as a party game, too. To set up First Impressions, pass out the large sheets of paper and writing utensils. Have each person write their name on the top of a sheet of paper. Tape each person’s sheet to their back so that they can’t see it. Instruct everyone to mingle with each other and to converse. Tell everyone to say hello and to introduce each other for a few moments. After a minute or so, ask each person to write an adjective (their “first impression” of the person they just spoke with) on each other’s papers. Then have each person continue mingling with new people, repeating the process. After 10-20 minutes (depending on how large your group is and how long you want this activity to run), each person should have...

Big Wind Blows Game

Summary: Big Wind Blows is a good icebreaker that helps people get to know each other better. Players sit in a circle, with one person in the center as “the big wind.” This person says identifies a characteristic that is true about themselves and then all players who share the same characteristic must find a new seat. Ages: All. Recommended # of people: At least 6 players. Messiness factor: Slight running. Materials required: Chairs for each player, minus one. Recommended setting: Indoors or Outdoors. The Big Wind Blows Game Big Wind Blows is an icebreaker game that combines aspects of musical chairs with a get-to-know-you task. It can be humorous and entertaining, especially when you discover interesting facts that you might not expect about people. How to Play Big Wind Blows To set up the game, arrange several chairs facing inward into a medium sized circle. There should be one chair for each player, minus one. One person starts as the “Big Wind” in the center of the circle, with everyone else seated. The Big Wind raises both arms and spins around, while saying the following: “The Big Wind blows _____”. The blank must be filled with a true statement about himself or herself, such as “The Big Wind blows everyone who has been to Canada” or any other true fact. At this point, any of the players who share this characteristic (including the person who is currently the Big Wind) must stand up and quickly find a new seat. For each statement, no player is allowed to sit in the same seat or a seat directly adjacent to...
Giants, Wizards, and Elves

Giants, Wizards, and Elves

Summary: An icebreaker / action oriented game good for medium and large sized groups. Similar to a game of rock, paper, scissors, two teams face off and decide to become either “giants,” “wizards,” or “elves.” Giants defeat elves, elves defeat wizards, and wizards defeat giants. Ages: 10 and up. Recommended # of People: 20 and up (large groups work fine too!). Messiness factor: Might break a small sweat! Materials Required: None. Recommended Setting: Indoors or Outdoors. Giants, Wizards, & Elves Giants, Wizards, and Elves is a fun, silly icebreaker game that is a good way to break the ice at meetings or in classrooms. It’s a simple game based on the classic game of rock, paper, scissors. Setup Teach everyone how to become three characters: the giant, the wizard, and the elf. Each character features hand motions and a noise. For the giant, each person stands on their tippy toes, lifts up their arms, and makes an angry growling noise: “Roooar!” For the wizard, each person crouches a little bit, flutters their fingers as though they are casting a spell, and they make a magical noise: “Woooo!” For the elf, each person gets down very low on their knees, cups their hands around their ears, and makes a high pitched elf noise: “Eeeeee!” Practice each motion together a few times. Divide everyone into two teams and have them separate into opposite sides of the room. The game invovles several rounds. For each round, the following takes place: Each team forms a huddle and decides to become a giant, wizard, or elf. Both teams then line up and face each...
Human Sculptures Game

Human Sculptures Game

Summary: Human Sculptures (also known as Human Clay) is an icebreaker group game that involves posing people into large human sculptures based on predefined topics. Two versions exist: a competitive version based on a guessing game, and a version that is more about coming up with a creative interpretation. Ages: 12 and up. Recommended number of people: Groups of at least three. Messiness factor: Minimal – hold a pose for a few minutes. Materials required: Sheets of paper and pens. Recommended setting: Indoors or outdoors. Human Sculptures Game Human Sculptures is a fun game that be used as an icebreaker activity or as a general party game. There are two variations of this game — one version is a competitive guessing game, while the other version is an based on creative interpreptations of various topics. The instructions for both versions are below. How to Play Human Sculptures: Guessing Game VersionThe facilitator should announce a category (e.g. famous movies or famous songs — the more specific the better). All players are then divided into smaller groups and one team leader is given a pen and paper. Each group brainstorms an idea that goes along with the topic and each team leader must write down the idea on a sheet of paper and turn it in to the leader, who checks that the idea is appropriate for use. Each group then creates a sculpture using their bodies. Every member of the group should comprise some part of the entire sculpture. After a predefined time limit (for example, five minutes), each team looks at each other’s sculpture. Each team is allowed two guesses...
A Thousand Blank White Cards

A Thousand Blank White Cards

Summary: A unique open-ended activity that lets players create the rules on white cards! Ages: All. Recommended # of People: 5-6. Messiness Factor: You’ll move around. Materials Required: pens, blank white cards, an open space. A Thousand Blank White Cards How to Play A Thousand Blank White Cards is a fun game that will ask players to make up creative rules. Everyone starts with a wide open blank canvas. The facilitator should prepare small stacks (7-8) of white index cards. For about $10 you can large packs of cards online from Amazon. Give each person a pen. Instruct everyone on how to create a good card. Each card should have (1) a title, (2) a consequence, and (3) a simple drawing. For example: A giant dinosaur arrives. Everybody must scream in fear. Everyone loses 1200 points. Cookie Monster. For each card in the discard pile, cookie monster eats these. You get 100 points each. Ghosts come alive. Search the cards in the discard pile and take one. Play it. Exercise bunny. While this card is in front of you, you must do 8 jumping jacks before you take your turn. Pirate ship. Speak like a pirate for one turn, then disc-ARRRRR-d this card. Some cards can describe a way to win the game. Other cards can react to that (an “Undo” card or a reaction card if someone seemingly wins, it can take away their win). More explanation on that below. Each player writes various cards, each with the 3 required parts as described above. It should have the title, consequence and drawing. It can be funny and involve silly actions as...
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