Ice Breakers Archives - Page 2 of 4 - Group games, team games, ice breakers
Giants, Wizards, and Elves

Giants, Wizards, and Elves

Summary: An icebreaker / action oriented game good for medium and large sized groups. Similar to a game of rock, paper, scissors, two teams face off and decide to become either “giants,” “wizards,” or “elves.” Giants defeat elves, elves defeat wizards, and wizards defeat giants. Ages: 10 and up. Recommended # of People: 20 and up (large groups work fine too!). Messiness factor: Might break a small sweat! Materials Required: None. Recommended Setting: Indoors or Outdoors. Giants, Wizards, & Elves Giants, Wizards, and Elves is a fun, silly icebreaker game that is a good way to break the ice at meetings or in classrooms. It’s a simple game based on the classic game of rock, paper, scissors. Setup Teach everyone how to become three characters: the giant, the wizard, and the elf. Each character features hand motions and a noise. For the giant, each person stands on their tippy toes, lifts up their arms, and makes an angry growling noise: “Roooar!” For the wizard, each person crouches a little bit, flutters their fingers as though they are casting a spell, and they make a magical noise: “Woooo!” For the elf, each person gets down very low on their knees, cups their hands around their ears, and makes a high pitched elf noise: “Eeeeee!” Practice each motion together a few times. Divide everyone into two teams and have them separate into opposite sides of the room. The game invovles several rounds. For each round, the following takes place: Each team forms a huddle and decides to become a giant, wizard, or elf. Both teams then line up and face each...
Human Sculptures Game

Human Sculptures Game

Summary: Human Sculptures (also known as Human Clay) is an icebreaker group game that involves posing people into large human sculptures based on predefined topics. Two versions exist: a competitive version based on a guessing game, and a version that is more about coming up with a creative interpretation. Ages: 12 and up. Recommended number of people: Groups of at least three. Messiness factor: Minimal – hold a pose for a few minutes. Materials required: Sheets of paper and pens. Recommended setting: Indoors or outdoors. Human Sculptures Game Human Sculptures is a fun game that be used as an icebreaker activity or as a general party game. There are two variations of this game — one version is a competitive guessing game, while the other version is an based on creative interpreptations of various topics. The instructions for both versions are below. How to Play Human Sculptures: Guessing Game VersionThe facilitator should announce a category (e.g. famous movies or famous songs — the more specific the better). All players are then divided into smaller groups and one team leader is given a pen and paper. Each group brainstorms an idea that goes along with the topic and each team leader must write down the idea on a sheet of paper and turn it in to the leader, who checks that the idea is appropriate for use. Each group then creates a sculpture using their bodies. Every member of the group should comprise some part of the entire sculpture. After a predefined time limit (for example, five minutes), each team looks at each other’s sculpture. Each team is allowed two guesses...
A Thousand Blank White Cards

A Thousand Blank White Cards

Summary: A unique open-ended activity that lets players create the rules on white cards! Ages: All. Recommended # of People: 5-6. Messiness Factor: You’ll move around. Materials Required: pens, blank white cards, an open space. A Thousand Blank White Cards How to Play A Thousand Blank White Cards is a fun game that will ask players to make up creative rules. Everyone starts with a wide open blank canvas. The facilitator should prepare small stacks (7-8) of white index cards. For about $10 you can large packs of cards online from Amazon. Give each person a pen. Instruct everyone on how to create a good card. Each card should have (1) a title, (2) a consequence, and (3) a simple drawing. For example: A giant dinosaur arrives. Everybody must scream in fear. Everyone loses 1200 points. Cookie Monster. For each card in the discard pile, cookie monster eats these. You get 100 points each. Ghosts come alive. Search the cards in the discard pile and take one. Play it. Exercise bunny. While this card is in front of you, you must do 8 jumping jacks before you take your turn. Pirate ship. Speak like a pirate for one turn, then disc-ARRRRR-d this card. Some cards can describe a way to win the game. Other cards can react to that (an “Undo” card or a reaction card if someone seemingly wins, it can take away their win). More explanation on that below. Each player writes various cards, each with the 3 required parts as described above. It should have the title, consequence and drawing. It can be funny and involve silly actions as...
Bowl Icebreaker Game

Bowl Icebreaker Game

Summary: A rapid-fire guessing game in which players write many clues and place them in a bowl. Ages: All. Recommended # of People: 10-20. Messiness Factor: No Sweat. Materials Required: Bowl, lots of paper, and pens. Recommended Setting: Indoors. The Bowl Game How to Play The Bowl Game is a personalized guessing game useful for parties and other gatherings. To prepare for the game, cut paper into small pieces, yet big enough to write on. Have the players write down virtually anything that can be used for guessing: objects, famous people, movies, places, anything that comes to mind. Fold the pieces up and put them into the bowl. Divide into two teams. Each team has one minute to describe as many pieces of paper from the bowl as possible without saying the word on the paper. Each team gets one pass per turn and after that it is minus one point for every pass. Whoever has the most points when the terms in the bowl run out wins.Variations include: Doing charades with the same set of clues for the second round, followed by being allowed to say one word only for the third round....
Two Truths and a Lie

Two Truths and a Lie

Summary: A classic get-to-know-you icebreaker in which each person says two truths and one lie. The goal is to figure out which statement is actually the lie! Ages: All. Recommended # of people: 6-10. Messiness factor: No Sweat. Materials Required: None. Recommended Setting: Indoors. Two Truths and a Lie Two Truths and a Lie is a classic icebreaker game in which one attempts to identify which of three statements is bogus. Instructions: Have everyone sit in a circle. Each person prepares three statements, two of which are true and one of which is a lie. In any order, the person shares the three statements to the entire group. The object of the game is to figure out which statement a lie. The rest of the group votes on each statement, and the person reveals which one is the lie. Variation: Two Truths and a Dream Wish. As an interesting variation to the classic Two Truths and a Lie icebreaker, people may also play a version called Two Truths and a Dream Wish. Instead of stating a lie, a person says something that is not true — yet something that they wish to be true. For example, someone that has never been to Hawaii might say: “I have visited Hawaii when I was young.” This interesting spin often leads to unexpected, fascinating results, as people often share touching wishes about their...
Superlatives Game

Superlatives Game

Summary: An icebreaker where players must quickly arrange themselves in proper order — smallest to biggest, farthest away to closet, least to most, etc. Ages: All. Recommended # of People: Teams of 5 or more. Messiness Factor: A little hectic. Materials Required: None. Recommended Setting: Indoors. Superlatives Game A good, brief icebreaker game that can be an interesting way to see how people compare. Get to know other players in silly categories. The goal is for players to reorder themselves as quickly as possible. Instructions: Teams should be medium to large size, about five players or more. Large groups are okay, but ideally teams should be about 5-10 people. To begin, have the facilitator ask all teams to stand up. He or she announces a category, such as: “How many letters are in your first name? From shortest to tallest.” “Where is your birthplace? Arrange from the person most farthest away to the person closest to your current city.” “How many hats do you own? From least to most.” “How many brothers or sisters do you have? From least to most.” “Height, from shortest to tallest.” As soon as each superlative is announced, teams quickly figure out the proper order and sit down when done. The judge checks to make sure they have done it correctly. The first team to do it right wins the round. Have fun and be creative with the...
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