Card Games Archives - Group games, team games, ice breakers
Spoons Game

Spoons Game

Summary: A frantic card game in which players try to be the first to get 4 of a kind. Once one player gets 4 of a kind, everyone quickly tries to grab a spoon from the center! The last person to realize what happened loses the round. Ages: All. Recommended # of people: 6-12. Messiness factor: Not too messy. Materials required: A standard deck of 52 playing cards, and spoons (the total number of players minus one). Recommended Setting: Indoors. Spoons Game (Also Known as the Tongue Game or the Pig Game) Spoons is a high-paced, fun card game to try with your family or friends. All ages can play! Setup for Spoons / Tongue / Pig To play Spoons, all players must sit in a circle, facing inward. Place in the center one spoon for each person, minus one. In other words, if you have nine players, you need eight spoons arranged in the center. Ensure that all players can reach the spoons easily. If you are playing Pig or Tongue, you don’t need any special equipment besides the deck of cards. To prepare the cards, you need exactly four cards of the same rank for each player. For example, if your game has six players, set up the deck so that you have four Aces, four 2’s, four 3’s, four 4’s, four 5’s, and four 6’s. Shuffle the deck of cards. You’re now ready to play! Playing Spoons / Tongue / Pig The goal of the game is to be the first to get four cards the same rank. If an opposing player beats you to it,...
A Thousand Blank White Cards

A Thousand Blank White Cards

Summary: A unique open-ended activity that lets players create the rules on white cards! Ages: All. Recommended # of People: 5-6. Messiness Factor: You’ll move around. Materials Required: pens, blank white cards, an open space. A Thousand Blank White Cards How to Play A Thousand Blank White Cards is a fun game that will ask players to make up creative rules. Everyone starts with a wide open blank canvas. The facilitator should prepare small stacks (7-8) of white index cards. For about $10 you can large packs of cards online from Amazon. Give each person a pen. Instruct everyone on how to create a good card. Each card should have (1) a title, (2) a consequence, and (3) a simple drawing. For example: A giant dinosaur arrives. Everybody must scream in fear. Everyone loses 1200 points. Cookie Monster. For each card in the discard pile, cookie monster eats these. You get 100 points each. Ghosts come alive. Search the cards in the discard pile and take one. Play it. Exercise bunny. While this card is in front of you, you must do 8 jumping jacks before you take your turn. Pirate ship. Speak like a pirate for one turn, then disc-ARRRRR-d this card. Some cards can describe a way to win the game. Other cards can react to that (an “Undo” card or a reaction card if someone seemingly wins, it can take away their win). More explanation on that below. Each player writes various cards, each with the 3 required parts as described above. It should have the title, consequence and drawing. It can be funny and involve silly actions as...
Kemps

Kemps

Summary: A fun, fast-paced card game involving teamwork in which a player tries to get four of a kind. Once he or she gets four of a kind, you must perform a secret nonverbal signal to try to get your partner to yell the word “Kemps!” without being caught by an opponent. Ages: All. Recommended # of people: An even number of people between 6-10. Messiness factor: Not too messy. Materials required: A standard deck of 52 playing cards. Recommended Setting: Indoors. Rules to Kemps Game Kemps is a fun game involving strategy, teamwork, and quickness. The game works well for all ages. It must be played in pairs. Setup: Form Pairs and Create a Secret Signal Since Kemps is a partner-based game, you need to have an even number of players. Form pairs and sit as a circle, with partners seated across from each other. All players should be facing toward the center. The cards will be dealt in the center of the circle, ideally on a table. Before you begin play, have each pair meet briefly to come up with a secret signal. This signal must be a nonverbal gesture or movement that isn’t too obvious, but can clearly be seen. Good examples of signals include: tugging on an ear lobe, sticking out your tongue, winking your right eye, etc. Once secret signals have been prepared, return to your seats on opposite ends of the table. Playing a Round of Kemps Shuffle the deck of cards. Deal out the deck until each player has a total of four cards in his hand. Be sure no one can see...
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