Action Games Archives - Page 2 of 3 - Group games, team games, ice breakers
Thirsty Straws

Thirsty Straws

Summary: A funny relay race in which players must quickly drink as much water as they can and then pass it on to the next person. Ages: 10 and up. Recommended # of People: Teams of 4. Messiness Factor: Better have a bathroom available! Materials Required: A liter of water per team, straws long enough to reach the bottom of container. Recommended Setting: Outdoor Thirsty Straws Game Instructions: In groups of four, choose the order in which each person will drink. Thirsty Straws is a relay race to see who finishes first. The object of the game is to be the first team to drink the entire liter of water — with the requirement that each member of the team can only drink once. The catch is that if each person does not drink his/her share, the last person is left to finish off whatever is left. This is usually an extremely difficult task and usually hilarious to watch.Note: This game may not be the most sanitary of games. As a cleaner alternative, consider a relay using multiple bottles of water, in which the next person can drink when the person finishes his or her one...
Ultimate Ninja Game

Ultimate Ninja Game

Summary: An action-packed, fast paced, hilarious game in which the object is to become the “ultimate ninja” — the person with the quickest reflexes! Dodge the other player’s attacks and get the others out. Ages: 10 and up. Recommended # of people: 6-12. Messiness factor: Might break a sweat. Materials required: None! Instructions for the Ultimate Ninja Game Ultimate Ninja is a great action-based game that involves quickness, a little bit of strategy, and skill. The goal is to be the “ultimate ninja,” or the person who has the quickest reflexes. Players try to eliminate others by successfully hitting their hands. The game is played clockwise, with each person taking a turn. On your turn, you are allowed one motion: (1) an attempt to hit another person’s hand with your hand, or (2) one movement, such as taking a step in any direction. When a player is trying to hit your hand, you are allowed one motion to dodge the strike; however, you must hold this new position once you dodge. If a player successfully hits your hand, you are “out” and you must leave the circle. The last person remaining wins. Detailed Instructions: Gather everyone and have all players stand towards the center of a room. Have everyone say the words, “Ultimate… Ninja!” and then have everyone pose in a ninja stance. Choose one person to begin the game. On a person’s turn, he or she may try to strike someone’s hand with one motion, or he or she make move one step. Once this person does his one motion, it immediately becomes the next person’s turn (following clockwise...
Drip, Drip, Drop Game

Drip, Drip, Drop Game

Summary: An action game that has some similarities to Duck, Duck, Goose. It involves guessing and potentially getting a cup of water dumped on you! Ages: 8 and up. Recommended number of players: 5 and up. Messiness factor: People will get wet. Materials required: A large cup and water. Drip, Drip, Drop Drip, Drip, Drop is a simple game that involves a bit of guessing and getting other players wet. How to play: Fill up a large cup with water. Give it to one player (e.g. John). Everyone sits in a circle. The player with the cup (John) chooses a category and announces it to the group (for example, colors). John then chooses a color without telling the group. The person walks around the group, stopping at each group member. The group member must guess which color the person has chosen. If they guess the wrong color, the person drops a little bit of water on them. If the group member guesses correctly, the person dumps some water on them (pours the cup of water). Then both members must run around the circle and be the first person to sit back down in that spot (just like in duck-duck-goose). Submitted by: Katelynn Sovie. Thanks...
Follow the Leader

Follow the Leader

Summary: A hilarious copycat game in which people try to imitate one leader’s actions, and the person in the center attempts to identify who is the originator of the actions (the leader). Ages: 8 and up. Recommended # of People: One group of 8 to 16 people. Messiness factor: Might break a sweat. Materials: None. Setting: Indoors or outdoors. Rules for Follow the Leader Follow the Leader (also known as the Copycat Game) is an action game that serves as a good energizer or warmup activity. It can be pretty hilarious watching people mimic the leader, especially if the leader does some wacky movements. There is no preparation needed for the Follow the Leader game. Find a large open space, either indoors or outdoors, and you’re ready to go! How to Play Ask everyone to stand and arrange the group into a circle, facing inwards. Ask one person to leave the room for a minute. This person will be the guesser for the round. While he or she is gone, the group decides who should be the “leader.” The leader will be the one who sets the movements for that round. When this person is chosen, invite the guesser to come back. The guesser stands in the very center of the circle. When the round begins, everyone starts swinging their arms up and down. The leader will eventually begin to do other movements, and everyone else mimics the leader’s actions, without being too obvious to reveal who the leader is. The leader can do just about anything he or she wants, such as: clapping making a kicking motion with...
Giants, Wizards, and Elves

Giants, Wizards, and Elves

Summary: An icebreaker / action oriented game good for medium and large sized groups. Similar to a game of rock, paper, scissors, two teams face off and decide to become either “giants,” “wizards,” or “elves.” Giants defeat elves, elves defeat wizards, and wizards defeat giants. Ages: 10 and up. Recommended # of People: 20 and up (large groups work fine too!). Messiness factor: Might break a small sweat! Materials Required: None. Recommended Setting: Indoors or Outdoors. Giants, Wizards, & Elves Giants, Wizards, and Elves is a fun, silly icebreaker game that is a good way to break the ice at meetings or in classrooms. It’s a simple game based on the classic game of rock, paper, scissors. Setup Teach everyone how to become three characters: the giant, the wizard, and the elf. Each character features hand motions and a noise. For the giant, each person stands on their tippy toes, lifts up their arms, and makes an angry growling noise: “Roooar!” For the wizard, each person crouches a little bit, flutters their fingers as though they are casting a spell, and they make a magical noise: “Woooo!” For the elf, each person gets down very low on their knees, cups their hands around their ears, and makes a high pitched elf noise: “Eeeeee!” Practice each motion together a few times. Divide everyone into two teams and have them separate into opposite sides of the room. The game invovles several rounds. For each round, the following takes place: Each team forms a huddle and decides to become a giant, wizard, or elf. Both teams then line up and face each...
Amoeba Game

Amoeba Game

Summary: An action oriented game where people hold hands and form an amoeba-like shape, and try to get others out of the game. Ages: 10 and up. Recommended # of People: 10-20. Messiness Factor: Sweaty. Materials Required: Safe, Durable Object. Recommended Setting: Indoors or Outdoors The Amoeba Game Instructions: Instruct all players to hold hands and form a large circle. Put a safe, durable object in the middle of the circle. The object of the game is to try and have other people touch the object, by pulling, pushing, etc, but the circular link cannot be broken. If a person touches the object in the center of the circle, he or she is out of the game. The game is over when there is only one person left. Note: This “elimination” aspect of this game may not be ideal in terms of inclusivity and allowing people to play longer. Variations include: having those who touched the object leave the first amoeba, but start to form a second amoeba. You get negative points in the second amoeba by touching the object in the center. This means one amoeba is shrinking while the second one is growing. The end of the game is when there is only one person left in the one amoeba, and everyone else moving around in the second amoeba....
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