Action Games Archives - Page 2 of 3 - Group games, team games, ice breakers
Giants, Wizards, and Elves

Giants, Wizards, and Elves

Summary: An icebreaker / action oriented game good for medium and large sized groups. Similar to a game of rock, paper, scissors, two teams face off and decide to become either “giants,” “wizards,” or “elves.” Giants defeat elves, elves defeat wizards, and wizards defeat giants. Ages: 10 and up. Recommended # of People: 20 and up (large groups work fine too!). Messiness factor: Might break a small sweat! Materials Required: None. Recommended Setting: Indoors or Outdoors. Giants, Wizards, & Elves Giants, Wizards, and Elves is a fun, silly icebreaker game that is a good way to break the ice at meetings or in classrooms. It’s a simple game based on the classic game of rock, paper, scissors. Setup Teach everyone how to become three characters: the giant, the wizard, and the elf. Each character features hand motions and a noise. For the giant, each person stands on their tippy toes, lifts up their arms, and makes an angry growling noise: “Roooar!” For the wizard, each person crouches a little bit, flutters their fingers as though they are casting a spell, and they make a magical noise: “Woooo!” For the elf, each person gets down very low on their knees, cups their hands around their ears, and makes a high pitched elf noise: “Eeeeee!” Practice each motion together a few times. Divide everyone into two teams and have them separate into opposite sides of the room. The game invovles several rounds. For each round, the following takes place: Each team forms a huddle and decides to become a giant, wizard, or elf. Both teams then line up and face each...
Amoeba Game

Amoeba Game

Summary: An action oriented game where people hold hands and form an amoeba-like shape, and try to get others out of the game. Ages: 10 and up. Recommended # of People: 10-20. Messiness Factor: Sweaty. Materials Required: Safe, Durable Object. Recommended Setting: Indoors or Outdoors The Amoeba Game Instructions: Instruct all players to hold hands and form a large circle. Put a safe, durable object in the middle of the circle. The object of the game is to try and have other people touch the object, by pulling, pushing, etc, but the circular link cannot be broken. If a person touches the object in the center of the circle, he or she is out of the game. The game is over when there is only one person left. Note: This “elimination” aspect of this game may not be ideal in terms of inclusivity and allowing people to play longer. Variations include: having those who touched the object leave the first amoeba, but start to form a second amoeba. You get negative points in the second amoeba by touching the object in the center. This means one amoeba is shrinking while the second one is growing. The end of the game is when there is only one person left in the one amoeba, and everyone else moving around in the second amoeba....
Wall Ball

Wall Ball

Summary: Wall Ball is a classic playground game that involves throwing the ball against a wall, catching it without fumbling the ball, and trying to get others out! Many variations exist for this simple group game. Ages: 8 and up. Recommended # of people: At least 4. Messiness Factor: Get ready to break a sweat! Materials required: A small bouncy ball of some sort (e.g. a racquetball, tennis ball, etc.). Recommended Setting: Outdoors or in a very large room with a flat wall (e.g. side of a building) and a hard, flat floor. Rules for Wall Ball Wall Ball is a classic playground game played by children everywhere. It’s fun for adults too! The object of the game is simple: a person throws a ball against a wall, and anyone can try to catch it. The person who tries to catch it must catch it cleanly (no drops). If a person drops the ball or touches the ball in any way without catching it, that person must quickly run up and touch the wall before another person can catch the ball and throw it against the wall. If the ball hits the wall before the player is able to touch it, the person is given a “strike.” Each player gets three “strikes” before they are out of the game (or you can assign some form of mild punishment, like making the person do the chicken dance). Variations Many different various exist for Wall Ball. For example, when someone catches the ball, they can assign rules such as: one handed catch only catch on one foot left handed catch only...
A Thousand Blank White Cards

A Thousand Blank White Cards

Summary: A unique open-ended activity that lets players create the rules on white cards! Ages: All. Recommended # of People: 5-6. Messiness Factor: You’ll move around. Materials Required: pens, blank white cards, an open space. A Thousand Blank White Cards How to Play A Thousand Blank White Cards is a fun game that will ask players to make up creative rules. Everyone starts with a wide open blank canvas. The facilitator should prepare small stacks (7-8) of white index cards. For about $10 you can large packs of cards online from Amazon. Give each person a pen. Instruct everyone on how to create a good card. Each card should have (1) a title, (2) a consequence, and (3) a simple drawing. For example: A giant dinosaur arrives. Everybody must scream in fear. Everyone loses 1200 points. Cookie Monster. For each card in the discard pile, cookie monster eats these. You get 100 points each. Ghosts come alive. Search the cards in the discard pile and take one. Play it. Exercise bunny. While this card is in front of you, you must do 8 jumping jacks before you take your turn. Pirate ship. Speak like a pirate for one turn, then disc-ARRRRR-d this card. Some cards can describe a way to win the game. Other cards can react to that (an “Undo” card or a reaction card if someone seemingly wins, it can take away their win). More explanation on that below. Each player writes various cards, each with the 3 required parts as described above. It should have the title, consequence and drawing. It can be funny and involve silly actions as...

Mother May I?

Summary: Mother May I is a classic kids’ game in which kids request to take a certain number and type of steps (baby, normal, giant, etc.) towards the “mother”. Kids must remember to ask “Mother May I?” The first to touch the mother wins and becomes the new mother. Ages: Younger kids. Recommended number of people: Less than 10. Messiness factor: Might break a little sweat. Materials required: None. Recommended setting: Outdoors. Mother May I (also known as Captain May I) How to Play This game is a simple childhood action game that might be good for reinforcing the use of manners. One person is chosen as the “mother” (or “captain” if it is a male). She or he stands facing away from a line of kids and selects a child at random, or in order. The mother/captain calls out a direction, step type, and number of steps. For example, the mother/captain can say: “Scott, you may take seven (or any other number)’ baby/normal/giant steps forward/backward.”The child then responds with “Mother may I?” (or “Captain may I?” if it is a male player in charge). The mother/captain states “Yes” or “No”, depending on her whim, and the child obeys and takes the steps. If the child forgets to ask “Mother may I?” then he/she goes back to the beginning of the line. The first one to touch the Mother/Captain wins and becomes the new Mother/Captain. An alternate version of the game is similar: each child takes turns asking, “Mother/Captain may I take [x kind of] steps?” The child who is mother (or captain) replies yes or no. There are other...
Sardines Game

Sardines Game

Summary: Sardines is like the game Hide-and-Seek, only in reverse! one person hides, and the rest of the players look for the one hidden person. When someone finds the hidden person, they quietly join them in hiding — after a while, the group begins to look like sardines! Ages: 10 and up. Recommended # of People: 15-30. Messiness Factor: No Sweat. Materials: None. Recommended Setting: Indoors with ample space, but not open space. Sardines (Reverse Hide and Seek) Game Sardines is a fun game which is very much like Hide and Seek, except it is done in reverse. It can be pretty humorous, as many people end up hiding in interesting places, resembling a bunch of sardines jammed together! How to Play One person is picked to be “it”. This person is given some time to hide while everyone else sits in a neutral spot with their eyes closed for a specified amount of time. When the time is up, everyone searchers for the person who is “It”. When this person is found, instead of ending the game, one tries not to let other people know where the person is; instead, he or she joins the person at their hiding spot. The object is to not be the last one left. The first person that found “It” gets to be “It” the next time.Be sure to have proper guidelines in place for appropriate boundaries and hiding spots. Safety always comes...
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