Stranded on a Island

island

Summary: A teambuilding activity that asks people to identify what object they would bring if they were to be stranded on a deserted island.  Each person discusses why they brought the object. Within groups, people decide how to improve their chances of survival by combining various objects.

Ages: 12 and up. Recommended number of people: Groups of 5 to 10.  Messiness factor: No sweat. Materials required: Paper and pen, if desired. Recommended setting: Indoors.

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Two Truths and a Lie

Summary: A classic get-to-know-you icebreaker in which each person says two truths and one lie. The goal is to figure out which statement is actually the lie!

Ages: All. Recommended # of people: 6-10. Messiness factor: No Sweat. Materials Required: None. Recommended Setting: Indoors.

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Signs Game

hands

Summary: Signs is a simple party game involving stealth, silliness, and not getting caught!  Players seated in a circle attempt to “pass” a sign (hand motion or gestures) to each other while a guesser tries to catch the person who currently has the sign.

Ages: 12 and up.  Recommended # of people: Groups of 10-20 people.  Messiness Factor: No mess!  Materials required: None.  Recommended Setting: Indoors.

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Telephone Charades

telephone charades

Summary: An icebreaker / stationary game in which a person acts out an action only for the next person in line, who in turn acts out for the next person. The acting typically becomes distorted over time and hilarious, as the last person in line tries to guess what the original clue was.

Ages: 10 and up. Recommended # of People: 5-6. Messiness Factor: No Sweat. Materials Required: None. Recommended Setting: Indoors.

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Sticker Ninja

stickersheet

Summary: Sticker Ninja is a great party game involving skill and stealth! Secretly try to place all your stickers on other party guests. Ages: 10 and up. Recommended # of People: 10-30. Messiness Factor: No Sweat. Materials: Sticker sheets. Recommended Setting: Indoors, during a party. Can be played over the course of a few hours, … Read more

Secret Santa Gift Exchange

Summary: A very fun group game for the holidays that involves giving a gift to a secret target person!

Ages: 12 and up.  Recommend number of people: 10-20.  Messiness factor: Not messy at all!  Materials: Gifts, tape, gift wrap.  Setting: Indoors.

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Mother May I?

Summary: Mother May I is a classic kids’ game in which kids request to take a certain number and type of steps (baby, normal, giant, etc.) towards the “mother”.  Kids must remember to ask “Mother May I?” The first to touch the mother wins and becomes the new mother.

Ages: Younger kids. Recommended number of people: Less than 10. Messiness factor: Might break a little sweat. Materials required: None. Recommended setting: Outdoors.

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Superlatives Game

height compare

Summary: An icebreaker where players must quickly arrange themselves in proper order — smallest to biggest, farthest away to closet, least to most, etc. Ages: All.  Recommended # of People: Teams of 5 or more.  Messiness Factor: A little hectic.  Materials Required: None. Recommended Setting: Indoors. Superlatives Game A good, brief icebreaker game that can … Read more

Simon Says

simon says

Summary: A classic kids’ icebreaker/stationary game in which the leader, Simon, instructs people to do various actions. The goal is to only do something when Simon says so, and to do nothing when he doesn’t.

Ages: All ages. Recommended number of people: Any size group, including large groups. Messiness factor: No sweat. Materials required: Nothing. Recommended setting: Indoors.

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Mafia Game

mafia

Summary: A stationary group game involving lots of strategy. People play as a member of the mafia, police, or town. The object is eliminate the mafia before they eliminate the entire town.

Ages: 14 and up. Recommended number of people: A groups of 8 to 12. Messiness factor: No sweat. Materials required: A deck of cards to determine who plays which role. Recommended setting: Indoors.

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Twenty Questions

questions

Summary: A guessing game in which people try to identify a person or object in 20 questions or less. Good for rainy days, long car rides, and for learning English (ESL students).

Ages: All. Recommended # of Players: A small group of 2 to 5 people. Messiness factor: No mess, no stress! Materials required: None. Recommended Setting: Indoor settings such as cars, classrooms, and just about anywhere else.

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Straws Question Game

Summary: A useful icebreaker game to get people to know each other better, using specially marked straws.

Ages: 8 and up. Recommended number of players: Any number of players from 4 to 30.  Messiness factor: No mess at all! Materials required: Several straws, a cup, and a sharpie.

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Zoo Game

zoo

One… Two… Let’s play Zoo!

Summary:  Zoo is a rhythm-party game that has each player represented as an animal.  The object of the game is to eliminate other players.

Ages:  10 and up.  Recommended # of people:  6-15.  Messiness factor:  No sweat.  Materials Required:  None.  Recommended Setting:  Indoors.

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Powerpoint Game

Summary: A game about improvisation and performance!  Find a PowerPoint presentation on anything difficult, strange, complex, etc. and the other team must deliver a speech on it without any preparation!

Ages: 16+.  Recommended # of people: Teams of 2-4.  Messiness factor: No sweat!  Materials required: Laptops/computers to show PowerPoint slides.  A whiteboard or big piece of paper.  Optional: projector.  Recommended Setting: Indoors.

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Killer Wink

wink

Summary: A simple party game in which players walk around mingling in a room and stare at each other.  One person is secretly the “killer” who must try to eliminate players by winking at them without getting caught!

Ages: All.  Recommended # of people: 10-20.  Messiness factor: No sweat!  Materials required: None!  Recommended Setting: Indoors.

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Kemps

kemps

Summary: A fun, fast-paced card game involving teamwork in which a player tries to get four of a kind.  Once he or she gets four of a kind, you must perform a secret nonverbal signal to try to get your partner to yell the word “Kemps!” without being caught by an opponent.

Ages: All.  Recommended # of people: An even number of people between 6-10.  Messiness factor: Not too messy. Materials required:  A standard deck of 52 playing cards.  Recommended Setting: Indoors.

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Sardines Game

sardines game

Summary: Sardines is like the game Hide-and-Seek, only in reverse! one person hides, and the rest of the players look for the one hidden person. When someone finds the hidden person, they quietly join them in hiding — after a while, the group begins to look like sardines!

Ages: 10 and up. Recommended # of People: 15-30. Messiness Factor: No Sweat.  Materials: None. Recommended Setting: Indoors with ample space, but not open space.

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Dragon Tag

dragon tag

Summary: Dragon Tag is an action-based game that is like tag, but with a twist!  Teams of 4-8 people form “dragons” by linking elbows and attempt to grab the “tail” of another team’s dragon.  Last team remaining wins.

Ages: 12 and up.  Recommended # of people: Groups of 4-8 people.  Messiness Factor: Might break a sweat!  Materials required: One scarf or bandana for each team.  Recommended Setting: Outdoors.

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