Great Egg Drop

egg drop

Summary: A team building exercise in which groups build structures and try to prevent an egg from breaking. A judge tosses all structures (with the eggs inside) from a high elevation at the end. The winners are the groups that successfully protect the egg.

Ages: 14 and up. Recommended # of People: Several groups of 4-5. Messiness Factor: Quite messy. Materials required: Raw eggs, several straws, masking tape, newspaper, and any other materials for building.

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Banana Pass

banana pass

Summary: A high-paced, messy relay race in which players pass a banana using their feet and the last person must eat the mushy fruit.

Ages: 10 and up. Recommended # of People: Teams of 7-10. Messiness Factor: Quite messy! Materials: Bananas, at least 1 per team. Setting: Outdoor.

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Thirsty Straws

thirsty straws

Summary: A funny relay race in which players must quickly drink as much water as they can and then pass it on to the next person.

Ages: 10 and up. Recommended # of People: Teams of 4.  Messiness Factor: Better have a bathroom available!  Materials Required: A liter of water per team, straws long enough to reach the bottom of container.  Recommended Setting: Outdoor

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First Impressions Game

Summary: An icebreaker (or party game) in which people write their first impressions of each other on a large paper taped to their backs.

Ages: 13 and up. Recommended number of people: At least 10. Works with very large groups and meetings. Mesiness factor: No mess, no stress! Materials required: A large piece of paper or posterboard for each participant, pens/markers, sturdy tape. Recommended Setting: Indoors or outdoors.

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Ultimate Ninja Game

Summary: An action-packed, fast paced, hilarious game in which the object is to become the “ultimate ninja” — the person with the quickest reflexes! Dodge the other player’s attacks and get the others out.

Ages: 10 and up.  Recommended # of people: 6-12.  Messiness factor: Might break a sweat.  Materials required: None!

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Big Wind Blows Game

Summary: Big Wind Blows is a good icebreaker that helps people get to know each other better. Players sit in a circle, with one person in the center as “the big wind.”  This person says identifies a characteristic that is true about themselves and then all players who share the same characteristic must find a new seat.

Ages: All. Recommended # of people: At least 6 players. Messiness factor: Slight running. Materials required: Chairs for each player, minus one. Recommended setting: Indoors or Outdoors.

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Drip, Drip, Drop Game

drop

Summary:  An action game that has some similarities to Duck, Duck, Goose.  It involves guessing and potentially getting a cup of water dumped on you!

Ages:  8 and up.  Recommended number of players: 5 and up.  Messiness factor:  People will get wet.  Materials required:  A large cup and water.

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Celebrity Game

celebrity game

Summary: A game in which players attempt to guess the celebrity via clues (Round 1), charades (Round 2), and one word descriptions (Round 3).

Ages: All.  Recommended # of people: 10-15.  Messiness factor: No sweat.  Materials required:  Timer, small slips of paper, pens/pencils, bag or hat.  Recommended Setting: Indoors.

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Trust Walk Activity

trust walk

Summary: A team building activity centered around trust.  A leader gives verbal or nonverbal instructions to navigate a blindfolded partner to avoid obstacles.

Ages: 14 and up. Recommended number of people: Pairs. Messiness factor: Might break a small sweat. Materials required: Blindfolds. Recommended setting: Outdoors, in a location with no dangerous obstacles.

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Follow the Leader

Follow the leader game

Summary: A hilarious copycat game in which people try to imitate one leader’s actions, and the person in the center attempts to identify who is the originator of the actions (the leader).

Ages: 8 and up. Recommended # of People: One group of 8 to 16 people. Messiness factor: Might break a sweat. Materials: None. Setting: Indoors or outdoors.

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Reaction Game

Summary: A funny icebreaker/stationary acting game in which a person randomly chooses an event (e.g. winning the lottery or being surprised by an wedding proposal) and must act out his or her reaction to this event.  Based on this reaction, team members try to guess what the event was.

Ages: All.  Recommended # of People: Groups or teams of 6-12 people.  Messiness Factor: Might break a small sweat. Materials Required: Sheets of paper, pens, a container to hold the paper.  Recommended Setting: Indoors.

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Giants, Wizards, and Elves

giants wizards elves

Summary: An icebreaker / action oriented game good for medium and large sized groups.  Similar to a game of rock, paper, scissors, two teams face off and decide to become either “giants,” “wizards,” or “elves.” Giants defeat elves, elves defeat wizards, and wizards defeat giants.

Ages: 10 and up.  Recommended # of People: 20 and up (large groups work fine too!).  Messiness factor: Might break a small sweat!  Materials Required: None.  Recommended Setting: Indoors or Outdoors.

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Team Story Game

Summary:  A funny storywriting game that involves creating a story as a team.  Each player adds the next line of the story.

Ages:  8 and up.  Recommended number of players: Teams of at least six.  Messiness factor:  No mess!  Materials required: None – just a great sense of humor!

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Amoeba Game

amoeba

Summary: An action oriented game where people hold hands and form an amoeba-like shape, and try to get others out of the game.

Ages: 10 and up. Recommended # of People: 10-20. Messiness Factor: Sweaty.  Materials Required: Safe, Durable Object. Recommended Setting: Indoors or Outdoors

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Bigger and Better Game

bigger and better

Summary: A teambuilding activity in which teams are given a small object (e.g. paperclips) and must keep trading and upgrading their objects to get the biggest, best objects possible until the time limit expires.  The objects are judged for size, value, and creativity.

Ages: 14 and up.  Recommended # of People: Teams of 2-10 people.  Messiness Factor: Light.  Materials: Paper clips or other small objects.  Recommended Setting: Outdoors.

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Wall Ball

wall ball

Summary: Wall Ball is a classic playground game that involves throwing the ball against a wall, catching it without fumbling the ball, and trying to get others out! Many variations exist for this simple group game.

Ages: 8 and up. Recommended # of people: At least 4. Messiness Factor: Get ready to break a sweat! Materials required: A small bouncy ball of some sort (e.g. a racquetball, tennis ball, etc.). Recommended Setting: Outdoors or in a very large room with a flat wall (e.g. side of a building) and a hard, flat floor.

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Spoons Game

spoons

Summary: A frantic card game in which players try to be the first to get 4 of a kind.  Once one player gets 4 of a kind, everyone quickly tries to grab a spoon from the center! The last person to realize what happened loses the round.

Ages: All.  Recommended # of people: 6-12.  Messiness factor: Not too messy.  Materials required:  A standard deck of 52 playing cards, and spoons (the total number of players minus one).  Recommended Setting: Indoors.

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Categories (a.k.a. Scattegories)

Summary: A quick thinking game of brainstorming unique items within categories! Ages: All. Recommended # of People: Small groups of 5-10. Messiness Factor: No Sweat. Materials Required: Pens and lots of paper. Recommended Setting: Indoors in a not-too-noisy environment. Categories (Also known as Scattegories) Have you heard of the famous party game called Scattegories? You … Read more

Human Sculptures Game

human sculpture

Summary: Human Sculptures (also known as Human Clay) is an icebreaker group game that involves posing people into large human sculptures based on predefined topics.  Two versions exist: a competitive version based on a guessing game, and a version that is more about coming up with a creative interpretation.

Ages: 12 and up. Recommended number of people: Groups of at least three.  Messiness factor: Minimal – hold a pose for a few minutes. Materials required: Sheets of paper and pens.  Recommended setting: Indoors or outdoors.

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A Thousand Blank White Cards

Summary: A unique open-ended activity that lets players create the rules on white cards! Ages: All. Recommended # of People: 5-6. Messiness Factor: You’ll move around. Materials Required: pens, blank white cards, an open space. A Thousand Blank White Cards How to Play A Thousand Blank White Cards is a fun game that will ask players to … Read more