Welcome to Group Games!

Free instructions to 67+ of the best group games! Perfect for your next event. Read, play and share our site! See the full list here.  Game ideas are also organized by group type and...
Great Egg Drop

Great Egg Drop

Summary: A team building exercise in which groups build structures and try to prevent an egg from breaking. A judge tosses all structures (with the eggs inside) from a high elevation at the end. The winners are the groups that successfully protect the egg. Ages: 14 and up. Recommended # of People: Several groups of 4-5. Messiness Factor: Quite messy. Materials required: Raw eggs, several straws, masking tape, newspaper, and any other materials for building. The Great Egg Drop Instructions The Great Egg Drop is a teambuilding activity that involves creativity and problem solving given a set of resources.  To begin, assemble groups of 4 or 5 and give each group various materials for building (e.g. 5-20 straws, a roll of masking tape, one fresh egg, newspaper, etc.). Alternatively, you can give no materials and ask the participants to find materials from outdoors, but this increases the difficulty level significantly. Instruct the participants and give them a set amount of time (e.g. 30 minutes) to complete building a structure, with the egg inside. When time expires, collect all structures and then dramatic finale in which the structures are dropped from at least 10 feet in elevation and then inspected to see if the eggs survived. The winners are the groups that were successful in protecting the egg. Many variations are possible — additional constraints, for example. This activity is useful to illustrate the importance of team and to highlight aspects of project...
Banana Pass

Banana Pass

Summary: A high-paced, messy relay race in which players pass a banana using their feet and the last person must eat the mushy fruit. Ages: 10 and up. Recommended # of People: Teams of 7-10. Messiness Factor: Quite messy! Materials: Bananas, at least 1 per team. Setting: Outdoor. The Banana Pass Game The banana pass is an outdoor action game that is essentially a messy relay race. The “baton” is a banana — except the catch is that you can only use your feet to pass it! Eww.. How to Play Players lie down on the grass, head to toe in a straight line with each person’s toes about 2 feet away from the next teammate’s head. When the game begins, the first people in line grab hold of the banana with their feet and pass it over their heads to the next person’s feet. The next person receives the banana with his or her feet and passes again until the entire team is done. When the banana has been passed to the last person, this person must peel the banana and eat it (ewww!). After eating it, the person then must run back to the starting line, finishing the race for the...
Thirsty Straws

Thirsty Straws

Summary: A funny relay race in which players must quickly drink as much water as they can and then pass it on to the next person. Ages: 10 and up. Recommended # of People: Teams of 4.  Messiness Factor: Better have a bathroom available!  Materials Required: A liter of water per team, straws long enough to reach the bottom of container.  Recommended Setting: Outdoor Thirsty Straws Game Instructions: In groups of four, choose the order in which each person will drink.  Thirsty Straws is a relay race to see who finishes first. The object of the game is to be the first team to drink the entire liter of water — with the requirement that each member of the team can only drink once. The catch is that if each person does not drink his/her share, the last person is left to finish off whatever is left.  This is usually an extremely difficult task and usually hilarious to watch.Note: This game may not be the most sanitary of games.  As a cleaner alternative, consider a relay using multiple bottles of water, in which the next person can drink when the person finishes his or her one...

First Impressions Game

Summary: An icebreaker (or party game) in which people write their first impressions of each other on a large paper taped to their backs. Ages: 13 and up. Recommended number of people: At least 10. Works with very large groups and meetings. Mesiness factor: No mess, no stress! Materials required: A large piece of paper or posterboard for each participant, pens/markers, sturdy tape. Recommended Setting: Indoors or outdoors. First Impressions Game This is a fun game that involves writing your first impression of someone you meet. If some people already know each other, that’s fine too — people can simply write some nice, encouraging words or adjectives to describe each other. This works well as an icebreaker for meetings, when there are new people present, or when people don’t know each other well. It can be entertaining as a party game, too. To set up First Impressions, pass out the large sheets of paper and writing utensils. Have each person write their name on the top of a sheet of paper. Tape each person’s sheet to their back so that they can’t see it. Instruct everyone to mingle with each other and to converse. Tell everyone to say hello and to introduce each other for a few moments. After a minute or so, ask each person to write an adjective (their “first impression” of the person they just spoke with) on each other’s papers. Then have each person continue mingling with new people, repeating the process. After 10-20 minutes (depending on how large your group is and how long you want this activity to run), each person should have...
Ultimate Ninja Game

Ultimate Ninja Game

Summary: An action-packed, fast paced, hilarious game in which the object is to become the “ultimate ninja” — the person with the quickest reflexes! Dodge the other player’s attacks and get the others out. Ages: 10 and up.  Recommended # of people: 6-12.  Messiness factor: Might break a sweat.  Materials required: None! Instructions for the Ultimate Ninja Game Ultimate Ninja is a great action-based game that involves quickness, a little bit of strategy, and skill.  The goal is to be the “ultimate ninja,” or the person who has the quickest reflexes.  Players try to eliminate others by successfully hitting their hands.  The game is played clockwise, with each person taking a turn.  On your turn, you are allowed one motion: (1) an attempt to hit another person’s hand with your hand, or (2) one movement, such as taking a step in any direction.  When a player is trying to hit your hand, you are allowed one motion to dodge the strike; however, you must hold this new position once you dodge.  If a player successfully hits your hand, you are “out” and you must leave the circle. The last person remaining wins. Detailed Instructions:  Gather everyone and have all players stand towards the center of a room.  Have everyone say the words, “Ultimate… Ninja!” and then have everyone pose in a ninja stance.  Choose one person to begin the game.  On a person’s turn, he or she may try to strike someone’s hand with one motion, or he or she make move one step.  Once this person does his one motion, it immediately becomes the next person’s turn (following clockwise...

Big Wind Blows Game

Summary: Big Wind Blows is a good icebreaker that helps people get to know each other better. Players sit in a circle, with one person in the center as “the big wind.”  This person says identifies a characteristic that is true about themselves and then all players who share the same characteristic must find a new seat. Ages: All. Recommended # of people: At least 6 players. Messiness factor: Slight running. Materials required: Chairs for each player, minus one. Recommended setting: Indoors or Outdoors. The Big Wind Blows Game Big Wind Blows is an icebreaker game that combines aspects of musical chairs with a get-to-know-you task. It can be humorous and entertaining, especially when you discover interesting facts that you might not expect about people. How to Play Big Wind Blows To set up the game, arrange several chairs facing inward into a medium sized circle. There should be one chair for each player, minus one. One person starts as the “Big Wind” in the center of the circle, with everyone else seated.  The Big Wind raises both arms and spins around, while saying the following: “The Big Wind blows _____”. The blank must be filled with a true statement about himself or herself, such as “The Big Wind blows everyone who has been to Canada” or any other true fact.  At this point, any of the players who share this characteristic (including the person who is currently the Big Wind) must stand up and quickly find a new seat. For each statement, no player is allowed to sit in the same seat or a seat directly adjacent to...
Drip, Drip, Drop Game

Drip, Drip, Drop Game

Summary:  An action game that has some similarities to Duck, Duck, Goose.  It involves guessing and potentially getting a cup of water dumped on you! Ages:  8 and up.  Recommended number of players: 5 and up.  Messiness factor:  People will get wet.  Materials required:  A large cup and water. Drip, Drip, Drop Drip, Drip, Drop is a simple game that involves a bit of guessing and getting other players wet. How to play:   Fill up a large cup with water.  Give it to one player (e.g. John).  Everyone sits in a circle.  The player with the cup (John) chooses a category and announces it to the group (for example, colors).  John then chooses a color without telling the group. The person walks around the group, stopping at each group member. The group member must guess which color the person has chosen. If they guess the wrong color, the person drops a little bit of water on them. If the group member guesses correctly, the person dumps some water on them (pours the cup of water). Then both members must run around the circle and be the first person to sit back down in that spot (just like in duck-duck-goose). Submitted by: Katelynn Sovie.  Thanks...
Celebrity Game

Celebrity Game

Summary: A game in which players attempt to guess the celebrity via clues (Round 1), charades (Round 2), and one word descriptions (Round 3). Ages: All.  Recommended # of people: 10-15.  Messiness factor: No sweat.  Materials required:  Timer, small slips of paper, pens/pencils, bag or hat.  Recommended Setting: Indoors. Celebrity Game The Celebrity Game is a guessing game similar to the Bowl Game.  It features a lot of good variety in gameplay and works well with medium sized groups. Supplies: 1 minute timer, small slips of paper, pens/pencils, a bag or hat to hold the slips of paper. Setup:  Distribute three slips of paper for each player.  Each player must think of three celebrities or famous people (living, dead, real, or fictional) and write these on a slip of paper (one name per slip).  Divide the group into two teams.  There needs to be a scorekeeper to keep score.  Each team will have 1 minute per turn. For each turn, the person who is “it” (the clue giver) and must use verbal clues or gestures (charades) to try to get their team to correctly guess what is written on the slip.  The goal of the game is to have your team correctly guess as many clues as possible.  The winning team at the end of the game is the team that has the most points. First Round – Verbal Clues.  For the first round, the person who is “it” must use descriptive clues in a way that is similar to board games like Taboo and Catchphrase, i.e., saying anything that might get their team to correctly guess the word...
Trust Walk Activity

Trust Walk Activity

Summary: A team building activity centered around trust.  A leader gives verbal or nonverbal instructions to navigate a blindfolded partner to avoid obstacles. Ages: 14 and up. Recommended number of people: Pairs. Messiness factor: Might break a small sweat. Materials required: Blindfolds. Recommended setting: Outdoors, in a location with no dangerous obstacles. Trust Walk Activity The Trust Walk Activity is a team building activity involving leadership and lots of trust as people navigate each other around obstacles. Instructions Find a good location with some obstacles, but nothing dangerous. Some good locations may include the woods or a large field.  Form pairs.  Ask one partner to be the navigator (guide), and the other to be blindfolded.  When the blindfolded partner is ready, slowly spin the person around a few times so that they do not know which direction they are headed.  From this point on, the guide should not touch the partnert at all, but rely solely on verbal cues (e.g. “About five steps ahead, there is a branch. Step over it slowly.”) The guide is solely responsible for his or her partner’s safety. He or she should be navigated to avoid obstacles.  In this way, participants learn valuable lessons related to teamwork: the guide learns about the challenge and responsibility of caring for another individual’s well being, while the blindfolded partner learns to trust and rely on another person.  Ask participants to reflect and share upon their experiences. Sample Questions to Ask During Debrief To help participants reflect and learn upon their experiences, the following are some good sample questions to ask following the Trust Walk team building activity: What do...
Follow the Leader

Follow the Leader

Summary: A hilarious copycat game in which people try to imitate one leader’s actions, and the person in the center attempts to identify who is the originator of the actions (the leader). Ages: 8 and up. Recommended # of People: One group of 8 to 16 people. Messiness factor: Might break a sweat. Materials: None. Setting: Indoors or outdoors. Rules for Follow the Leader Follow the Leader (also known as the Copycat Game) is an action game that serves as a good energizer or warmup activity. It can be pretty hilarious watching people mimic the leader, especially if the leader does some wacky movements. There is no preparation needed for the Follow the Leader game. Find a large open space, either indoors or outdoors, and you’re ready to go! How to Play Ask everyone to stand and arrange the group into a circle, facing inwards. Ask one person to leave the room for a minute. This person will be the guesser for the round. While he or she is gone, the group decides who should be the “leader.” The leader will be the one who sets the movements for that round. When this person is chosen, invite the guesser to come back. The guesser stands in the very center of the circle. When the round begins, everyone starts swinging their arms up and down. The leader will eventually begin to do other movements, and everyone else mimics the leader’s actions, without being too obvious to reveal who the leader is. The leader can do just about anything he or she wants, such as: clapping making a kicking motion with...

Reaction Game

Summary: A funny icebreaker/stationary acting game in which a person randomly chooses an event (e.g. winning the lottery or being surprised by an wedding proposal) and must act out his or her reaction to this event.  Based on this reaction, team members try to guess what the event was. Ages: All.  Recommended # of People: Groups or teams of 6-12 people.  Messiness Factor: Might break a small sweat. Materials Required: Sheets of paper, pens, a container to hold the paper.  Recommended Setting: Indoors. Reaction Game Form groups of six to twelve people.  If playing this game with a very large group as an icebreaker, you can also choose four or five volunteers and have them go to the front of the room.  The first step is to ask players to create some events.  Give each player small sheets of paper and pens.  Ask each player write some events.  Encourage creativity.  Some examples of events: Being attacked by a shark while fishing Hitting a home run to win the World Series Watching the lottery and realizing that you have the winning number Being presented a large engagement ring and proposed for marriage Going on a first date with an attractive person After people are done writing events, collect the sheets and place them in the container (a hat or small bag will do).   Within groups, choose three or four people to act for each round.  Ask the players to randomly draw an event from the container.  Without giving away what the event is, give each player 30 seconds to 1 minute to act out a reaction to the event they received.  They may act out using charades rules, and they can also make noises...
Giants, Wizards, and Elves

Giants, Wizards, and Elves

Summary: An icebreaker / action oriented game good for medium and large sized groups.  Similar to a game of rock, paper, scissors, two teams face off and decide to become either “giants,” “wizards,” or “elves.” Giants defeat elves, elves defeat wizards, and wizards defeat giants. Ages: 10 and up.  Recommended # of People: 20 and up (large groups work fine too!).  Messiness factor: Might break a small sweat!  Materials Required: None.  Recommended Setting: Indoors or Outdoors. Giants, Wizards, & Elves Giants, Wizards, and Elves is a fun, silly icebreaker game that is a good way to break the ice at meetings or in classrooms. It’s a simple game based on the classic game of rock, paper, scissors. Setup Teach everyone how to become three characters: the giant, the wizard, and the elf.  Each character features hand motions and a noise. For the giant, each person stands on their tippy toes, lifts up their arms, and makes an angry growling noise: “Roooar!” For the wizard, each person crouches a little bit, flutters their fingers as though they are casting a spell, and they make a magical noise: “Woooo!” For the elf, each person gets down very low on their knees, cups their hands around their ears, and makes a high pitched elf noise: “Eeeeee!” Practice each motion together a few times.  Divide everyone into two teams and have them separate into opposite sides of the room. The game invovles several rounds.  For each round, the following takes place: Each team forms a huddle and decides to become a giant, wizard, or elf. Both teams then line up and face each...

Team Story Game

Summary:  A funny storywriting game that involves creating a story as a team.  Each player adds the next line of the story. Ages:  8 and up.  Recommended number of players: Teams of at least six.  Messiness factor:  No mess!  Materials required: None – just a great sense of humor! Team Story Game The Team Story Game (also known as the “Once Upon a Time…” Game is a funny game involving creativity and a group of people making a story together. Setup Form teams of at least six players.  You can prepare a theme in advance if you wish.  For example, you can require all stories to be about a certain topic (e.g. Christmas, or food, or relationships).  Have everyone form a line. Playing the Team Story Game Each team will construct a story.  Each person is only allowed to say one sentence and must continue the story.  The first player in line begins the story by saying “Once upon a time…” and completes the sentence. The next person in line must continue the story and have it make sense.  This process continues until it reaches the last person in the team’s line.  The last person in line must conclude the story in one sentence as well. Have team create a story.  If you wish, judges can decide which story is the best. This game is a silly game that usually leads to hilarious...
Amoeba Game

Amoeba Game

Summary: An action oriented game where people hold hands and form an amoeba-like shape, and try to get others out of the game. Ages: 10 and up. Recommended # of People: 10-20. Messiness Factor: Sweaty.  Materials Required: Safe, Durable Object. Recommended Setting: Indoors or Outdoors The Amoeba Game Instructions: Instruct all players to hold hands and form a large circle. Put a safe, durable object in the middle of the circle.  The object of the game is to try and have other people touch the object, by pulling, pushing, etc, but the circular link cannot be broken. If a person touches the object in the center of the circle, he or she is out of the game. The game is over when there is only one person left. Note: This “elimination” aspect of this game may not be ideal in terms of inclusivity and allowing people to play longer.  Variations include: having those who touched the object leave the first amoeba, but start to form a second amoeba. You get negative points in the second amoeba by touching the object in the center. This means one amoeba is shrinking while the second one is growing. The end of the game is when there is only one person left in the one amoeba, and everyone else moving around in the second amoeba....
Bigger and Better Game

Bigger and Better Game

Summary: A teambuilding activity in which teams are given a small object (e.g. paperclips) and must keep trading and upgrading their objects to get the biggest, best objects possible until the time limit expires.  The objects are judged for size, value, and creativity. Ages: 14 and up.  Recommended # of People: Teams of 2-10 people.  Messiness Factor: Light.  Materials: Paper clips or other small objects.  Recommended Setting: Outdoors. Bigger and Better Instructions: How is it possible to turn a paper clip into a guitar, laundry machine, bicycle, or other huge objects like a yacht?  Through a team-building activity called Bigger and Better!  Split the teams into groups of two to ten, depending on the size of your overall group.  Distribute paper clips (or some other small object) to each group.  Clearly indicate the time limit for this activity (e.g. 2-3 hours), and let them go off to trade.  The goal is to come back with the biggest, best, most creative object after a series of trading and upgrading. We recommend to you to visit on a site. When the time expires, everyone reconvenes at a predefined location for the show-and-tell and judging process. Judges choose the best items on various criteria: size, value, creativity, and overall best.  This game has benefits of having team members work together and think creatively on how to upgrade their items.  Camaraderie is gained through this fun process –...
Wall Ball

Wall Ball

Summary: Wall Ball is a classic playground game that involves throwing the ball against a wall, catching it without fumbling the ball, and trying to get others out! Many variations exist for this simple group game. Ages: 8 and up. Recommended # of people: At least 4. Messiness Factor: Get ready to break a sweat! Materials required: A small bouncy ball of some sort (e.g. a racquetball, tennis ball, etc.). Recommended Setting: Outdoors or in a very large room with a flat wall (e.g. side of a building) and a hard, flat floor. Rules for Wall Ball Wall Ball is a classic playground game played by children everywhere. It’s fun for adults too! The object of the game is simple: a person throws a ball against a wall, and anyone can try to catch it. The person who tries to catch it must catch it cleanly (no drops). If a person drops the ball or touches the ball in any way without catching it, that person must quickly run up and touch the wall before another person can catch the ball and throw it against the wall. If the ball hits the wall before the player is able to touch it, the person is given a “strike.” Each player gets three “strikes” before they are out of the game (or you can assign some form of mild punishment, like making the person do the chicken dance). Variations Many different various exist for Wall Ball. For example, when someone catches the ball, they can assign rules such as: one handed catch only catch on one foot left handed catch only...
Spoons Game

Spoons Game

Summary: A frantic card game in which players try to be the first to get 4 of a kind.  Once one player gets 4 of a kind, everyone quickly tries to grab a spoon from the center! The last person to realize what happened loses the round. Ages: All.  Recommended # of people: 6-12.  Messiness factor: Not too messy.  Materials required:  A standard deck of 52 playing cards, and spoons (the total number of players minus one).  Recommended Setting: Indoors. Spoons Game (Also Known as the Tongue Game or the Pig Game) Spoons is a high-paced, fun card game to try with your family or friends.  All ages can play! Setup for Spoons / Tongue / Pig To play Spoons, all players must sit in a circle, facing inward.  Place in the center one spoon for each person, minus one.  In other words, if you have nine players, you need eight spoons arranged in the center.  Ensure that all players can reach the spoons easily.  If you are playing Pig or Tongue, you don’t need any special equipment besides the deck of cards.  To prepare the cards, you need exactly four cards of the same rank for each player.  For example, if your game has six players, set up the deck so that you have four Aces, four 2’s, four 3’s, four 4’s, four 5’s, and four 6’s.  Shuffle the deck of cards.  You’re now ready to play! Playing Spoons / Tongue / Pig The goal of the game is to be the first to get four cards the same rank.  If an opposing player beats you to it,...
Categories (a.k.a. Scattegories)

Categories (a.k.a. Scattegories)

Summary: A quick thinking game of brainstorming unique items within categories! Ages: All. Recommended # of People: Small groups of 5-10. Messiness Factor: No Sweat. Materials Required: Pens and lots of paper. Recommended Setting: Indoors in a not-too-noisy environment. Categories (Also known as Scattegories) Have you heard of the famous party game called Scattegories? You can play this on your own at parties or hanging out with friends. Set-Up Prepare a list of categories.   This can include embarrassing items, sports, snacks, movie names, or anything else you wish. Give each player a writing utensil and a sheet of paper. Randomly choose a letter of the alphabet.  Note that the letters Q, U, V, Z, Y or Z are usually too hard, so you may wish to avoid those letters. Set a countdown timer for one minute. Playing the game You receive one point for every unique (not shared by any other player) word that starts with the given letter and fit into the given category. Start the one minute timer. Write down as many valid words (those that fit the category and start with the correct letter) for the category as you can.  When the timer ends, stop writing.  Go clockwise and have each player read aloud their words.  If someone else has the same word, both players cross out that word (no points are earned). If a word is read that doesn’t seem to be a good fit for the category, the other players vote on whether to accept the word or cross it off. In the case of a tie, the word is disqualified. Each word that remains is worth...
Human Sculptures Game

Human Sculptures Game

Summary: Human Sculptures (also known as Human Clay) is an icebreaker group game that involves posing people into large human sculptures based on predefined topics.  Two versions exist: a competitive version based on a guessing game, and a version that is more about coming up with a creative interpretation. Ages: 12 and up. Recommended number of people: Groups of at least three.  Messiness factor: Minimal – hold a pose for a few minutes. Materials required: Sheets of paper and pens.  Recommended setting: Indoors or outdoors. Human Sculptures Game Human Sculptures is a fun game that be used as an icebreaker activity or as a general party game.  There are two variations of this game — one version is a competitive guessing game, while the other version is an based on creative interpreptations of various topics.  The instructions for both versions are below. How to Play Human Sculptures: Guessing Game VersionThe facilitator should announce a category (e.g. famous movies or famous songs — the more specific the better).  All players are then divided into smaller groups and one team leader is given a pen and paper.  Each group brainstorms an idea that goes along with the topic and each team leader must write down the idea on a sheet of paper and turn it in to the leader, who checks that the idea is appropriate for use. Each group then creates a sculpture using their bodies. Every member of the group should comprise some part of the entire sculpture. After a predefined time limit (for example, five minutes), each team looks at each other’s sculpture.  Each team is allowed two guesses...
A Thousand Blank White Cards

A Thousand Blank White Cards

Summary: A unique open-ended activity that lets players create the rules on white cards! Ages: All. Recommended # of People: 5-6. Messiness Factor: You’ll move around. Materials Required: pens, blank white cards, an open space. A Thousand Blank White Cards How to Play A Thousand Blank White Cards is a fun game that will ask players to make up creative rules.  Everyone starts with a wide open blank canvas. The facilitator should prepare small stacks (7-8) of white index cards.  For about $10 you can large packs of cards online from Amazon.  Give each person a pen. Instruct everyone on how to create a good card.  Each card should have (1) a title, (2) a consequence, and (3) a simple drawing. For example: A giant dinosaur arrives.  Everybody must scream in fear.  Everyone loses 1200 points. Cookie Monster.  For each card in the discard pile, cookie monster eats these.  You get 100 points each. Ghosts come alive.  Search the cards in the discard pile and take one.  Play it. Exercise bunny.  While this card is in front of you, you must do 8 jumping jacks before you take your turn. Pirate ship.  Speak like a pirate for one turn, then disc-ARRRRR-d this card. Some cards can describe a way to win the game.  Other cards can react to that (an “Undo” card or a reaction card if someone seemingly wins, it can take away their win).  More explanation on that below. Each player writes various cards, each with the 3 required parts as described above.  It should have the title, consequence and drawing.  It can be funny and involve silly actions as...