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	<title>Group games, ice breaker games, team building activities, youth group games, icebreakers &#187; Team Building</title>
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	<link>http://www.group-games.com</link>
	<description>A database of icebreakers, group games, fun games, party games, teambuilding activities.</description>
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			<item>
		<title>Human Knot Icebreaker</title>
		<link>http://www.group-games.com/ice-breakers/human-knot-icebreaker.html</link>
		<comments>http://www.group-games.com/ice-breakers/human-knot-icebreaker.html#comments</comments>
		<pubDate>Wed, 16 Jul 2008 20:01:48 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Ice Breakers]]></category>
		<category><![CDATA[Team Building]]></category>
		<category><![CDATA[human chain]]></category>
		<category><![CDATA[human knot]]></category>
		<category><![CDATA[human knot activity]]></category>
		<category><![CDATA[human knot game]]></category>
		<category><![CDATA[human knot icebreaker]]></category>
		<category><![CDATA[human knot teambuilding activity]]></category>

		<guid isPermaLink="false">http://www.group-games.com/?p=69</guid>
		<description><![CDATA[Summary: A good icebreaker or teambuilding activity for new people to learn to work together &#8211; in close physical proximity! The goal is to figure out how to untangle the human knot without letting go of hands.
Ages: 12 and up. Recommended number of people: 7-200 (group sizes of 10 are ideal). Messiness factor: Might break [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.group-games.com/ice-breakers/human-knot-icebreaker.html"><img class="alignnone" src="http://www.group-games.com/wp-content/uploads/2008/07/human-knot2.jpg" alt="Human Knot photo" hspace="6" width="135" height="140" align="left" /></a>Summary: A good icebreaker or teambuilding activity for new people to learn to work together &#8211; in close physical proximity! The goal is to figure out how to untangle the human knot without letting go of hands.</p>
<p>Ages: 12 and up. Recommended number of people: 7-200 (group sizes of 10 are ideal). Messiness factor: Might break a sweat &#8211; (close proximity &#8211; hope you&#8217;re not claustrophobic!). Materials required: None. Recommended setting: Both indoors or outdoors.</p>
<p><span id="more-69"></span><strong>Human Knot Game</strong><br />
<span style="color: #800080;"><br />
<em><span style="color: #800080;">Goals of the Human Knot Game:</span></em></span></p>
<ul>
<li><span style="color: #800080;">Team building and communication</span></li>
<li><span style="color: #800080;">Problem solving</span></li>
<li><span style="color: #800080;">Ice-breaker or get to know others better</span></li>
</ul>
<p><em><span style="color: #800080;">Setup for the Human Knot Game:</span></em></p>
<p><span style="color: #800080;">This game is versatile in that multiple group sizes can play. Form groups of about 10 people each. Have each group standing, facing towards each other, in a circle. Each person should be standing shoulder to shoulder. First, instruct everyone to lift their left hand and reach across to take the hand of someone standing across the circle. Next, have everyone lift their right and reach across to take the hand of another person standing across the circle. Make sure that no one is holding hands with someone standing directly beside the person.</span></p>
<p><img src="http://www.group-games.com/wp-content/uploads/2008/07/human-knot1.jpg" alt="human knot photo" hspace="6" align="center" /></p>
<p><em><span style="color: #800080;">How to Play the Human Knot Game</span></em></p>
<p><span style="color: #800080;">To play, the groups must communicate and figure out how to untangle the knot (forming a circle of people) without ever letting go of any hands. If you wish, this icebreaker can be played competitively, in which the facilitator says &#8220;Ready.. Set.. Go!&#8221; and has all the groups race to become the first group to finish. If any group member lets go of a hand (breaks the chain), then the group must start from the beginning, or you could impose a penalty/punishment for that person (e.g. wear a blindfold).</span></p>
<p><span style="color: #800080;">This game typically takes 15-30 minutes to complete. You can impose a time limit if you wish to make the game more challenging. When you are done with the Human Knot activity, you can ask some debrief questions if you wish, such as &#8220;How well did you group work together? What strategies did your group adopt? How did it feel to solve the game?&#8221; etc.</span></p>
<p><em><span style="color: #800080;">Variations</span></em></p>
<p><span style="color: #800080;">To increase the difficulty level, you can either (1) blindfold some of the players or (2) require that the game be played silently (no talking).</span></p>
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		<item>
		<title>Commonalities and Uniquities</title>
		<link>http://www.group-games.com/team-building/commonalities-and-uniquities.html</link>
		<comments>http://www.group-games.com/team-building/commonalities-and-uniquities.html#comments</comments>
		<pubDate>Tue, 30 Oct 2007 19:31:15 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Team Building]]></category>

		<guid isPermaLink="false">http://www.group-games.com/team-building/commonalities-and-uniquities.html</guid>
		<description><![CDATA[Summary: A group team-building activity in which people identify common things that everyone has in common, along with interesting characteristics that are unique to a person in the group.
Ages: 12 and up. Recommended number of people: Groups of 5-8. Messiness factor: No sweat. Materials required: Two sheets of paper and a pen for each group. [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A group team-building activity in which people identify common things that everyone has in common, along with interesting characteristics that are unique to a person in the group.</p>
<p>Ages: 12 and up. Recommended number of people: Groups of 5-8. Messiness factor: No sweat. Materials required: Two sheets of paper and a pen for each group. Recommended setting: Indoors.</p>
<p><span id="more-28"></span><strong>Commonalities and Uniquities</strong></p>
<p><font color="#800080"><!--adsense#smallrect-->Form groups of five to eight people and give them two sheets of paper and a pencil or pen. The first part of the activity is Commonalities, where each subgroup compiles a list of the things they have in common. In order for it to make the list, it must apply to everyone in the subgroup.  You want to avoid writing things that people can see (e.g. &#8220;everyone has hair,&#8221; or &#8220;we are all wearing clothes&#8221;).  Try to get them to dig deeper. After about 5 minutes, have a spokesperson from each subgroup read their list. </font></p>
<p><font color="#800080">Then, depending on your goals for the session, you can have half of each subgroup rotate to another group for Uniquities or you can leave everyone in the same group. On the second sheet of paper have them record uniquities, meaning that each item applies to only one person in the group. The group tries to find at least 2 uniquities for each person.  After 5-7 minutes, you can have each person say one of their uniquities or have a person read them one by one, having others try to guess who it was. (Again, you want to go beyond the superficial, avoiding those things that people can readily see).</font><font color="#800080"> This is an excellent team-building activity because it promotes unity, gets people to realize that they have more in common than they first might realize.  The awareness of their own unique characteristics is also beneficial in that people can feel empowered to offer the group something unique.</font></p>
<p><font color="#800080">(Contributed by Amy R.)  Thanks Amy!</font></p>
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		<title>Trust Walk Activity</title>
		<link>http://www.group-games.com/team-building/trust-walk-activity.html</link>
		<comments>http://www.group-games.com/team-building/trust-walk-activity.html#comments</comments>
		<pubDate>Thu, 15 Mar 2007 03:35:24 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Team Building]]></category>

		<guid isPermaLink="false">http://www.group-games.com/team-building/trust-walk-activity.html</guid>
		<description><![CDATA[Summary: A team building activity centered around trust.  A leader gives verbal or nonverbal instructions to navigate a blindfolded partner to avoid obstacles.
Ages: 14 and up. Recommended number of people: Pairs. Messiness factor: Might break a small sweat. Materials required: Blindfolds. Recommended setting: Outdoors, in a location with no dangerous obstacles.
Trust Walk Activity
The Trust Walk [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A team building activity centered around trust.  A leader gives verbal or nonverbal instructions to navigate a blindfolded partner to avoid obstacles.</p>
<p>Ages: 14 and up. Recommended number of people: Pairs. Messiness factor: Might break a small sweat. Materials required: Blindfolds. Recommended setting: Outdoors, in a location with no dangerous obstacles.</p>
<p><span id="more-32"></span><strong>Trust Walk Activity</strong></p>
<p><font color="#800080">The Trust Walk Activity is a team building activity involving leadership and lots of trust as people navigate each other around obstacles.</font><font color="#800080"><em>Instructions</em></p>
<p>Find a good location with some obstacles, but nothing dangerous. Some good locations may include the woods or a large field.  Form pairs.  Ask one partner to be the navigator (guide), and the other to be blindfolded.  When the blindfolded partner is ready, slowly spin the person around a few times so that they do not know which direction they are headed.  From this point on, the guide should not touch the partnert at all, but rely solely on verbal cues (e.g. &#8220;About five steps ahead, there is a branch. Step over it slowly.&#8221;)</p>
<p>The guide is solely responsible for his or her partner&#8217;s safety.  He or she should be navigated to avoid obstacles.  In this way, participants learn valuable lessons related to teamwork: the guide learns about the challenge and responsibility of caring for another individual&#8217;s well being, while the blindfolded partner learns to trust and rely on another person.  Ask participants to reflect and share upon their experiences.</p>
<p><em>Sample Questions to Ask During Debrief</em></p>
<p>To help participants reflect and learn upon their experiences, the following are some good sample questions to ask following the Trust Walk team building activity:</p>
<ul>
<li>What do you think is the purpose of this team building activity?</li>
<li>What was it like to be the guide, responsible for the safety of your teammates?</li>
<li>Did you have any difficulty trusting your partner while blindfolded? Why or why not?</li>
<li>Why is trust in your teammates important?</li>
<li>How did it feel when you and your teammate successfully trusted each other to accomplish something challenging?</li>
<li>How does this relate to _______ (fill in the blank with the current scenario of the participants, such as class, a sports team, employees working together on a project, etc.)?</li>
</ul>
<p></font></p>
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		<title>Stranded on a Island</title>
		<link>http://www.group-games.com/team-building/stranded-on-a-desert-island.html</link>
		<comments>http://www.group-games.com/team-building/stranded-on-a-desert-island.html#comments</comments>
		<pubDate>Tue, 06 Mar 2007 16:30:03 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Team Building]]></category>

		<guid isPermaLink="false">http://www.group-games.com/team-building/stranded-on-a-desert-island.html</guid>
		<description><![CDATA[Summary: A teambuilding activity that asks people to identify what object they would bring if they were to be stranded on a deserted island.  Each person discusses why they brought the object. Within groups, people decide how to improve their chances of survival by combining various objects.
Ages: 12 and up. Recommended number of people: Groups of [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A teambuilding activity that asks people to identify what object they would bring if they were to be stranded on a deserted island.  Each person discusses why they brought the object. Within groups, people decide how to improve their chances of survival by combining various objects.</p>
<p>Ages: 12 and up. Recommended number of people: Groups of 5 to 10.  Messiness factor: No sweat. Materials required: Paper and pen, if desired. Recommended setting: Indoors.</p>
<p><span id="more-30"></span><strong>Stranded on a Island</strong></p>
<p><font color="#800080"><font color="#000000"><!--adsense#tanbutton--></font>Stranded on a Island is a useful team building activity to help people get to know each other better.  Form groups of about five to ten people and give the following instructions: &#8220;Unfortunately, you will be relocated and stranded on a deserted island for an indefinite amount of time.  You may only bring one item to the island, and you only have a few minutes notice.  What will you bring? Share with your group your object, why you chose it, and what you plan to do with it.&#8221;  Have each person briefly share their item, why it is important to them, and what they plan to do with it. After everyone has shared, instruct the groups to figure out how they can improve their chances of survival by combining the items in creative ways.  Allow ten to fifteen minutes of brainstorming time, and then have each group present their ideas.  Give a prize to the winner (most creative group) if desired. (Contributed by Jeff T.)  Thanks Jeff!</font><font color="#800080"> </font></p>
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		<title>Photo Scavenger Hunt</title>
		<link>http://www.group-games.com/team-building/photo-scavenger-hunt.html</link>
		<comments>http://www.group-games.com/team-building/photo-scavenger-hunt.html#comments</comments>
		<pubDate>Sun, 25 Feb 2007 21:37:08 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Team Building]]></category>

		<guid isPermaLink="false">http://www.group-games.com/team-building/photo-scavenger-hunt.html</guid>
		<description><![CDATA[Summary: A team-based scavenger hunt with a twist &#8212; bringing back digital photos (or polaroids) of interesting places and things.
Ages: 14 and up.  Recommended number of people: Teams of about 4 people.  Messiness Factor: Be prepared to walk around.  Materials Required: Cameras for each team.  Recommended Setting: Outdoors.
Photo Scavenger Hunt
Prepare a list of about ten [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A team-based scavenger hunt with a twist &#8212; bringing back digital photos (or polaroids) of interesting places and things.</p>
<p>Ages: 14 and up.  Recommended number of people: Teams of about 4 people.  Messiness Factor: Be prepared to walk around.  Materials Required: Cameras for each team.  Recommended Setting: Outdoors.</p>
<p><span id="more-27"></span><strong>Photo Scavenger Hunt</strong></p>
<p><font color="#800080">Prepare a list of about ten interesting places, things, and circumstances that can be captured using a camera.  You could list, for example:</font><font color="#800080"></p>
<ul>
<li>A group photo with someone famous</li>
<li>The most relaxing place you can find</li>
<li>The biggest tree</li>
<li>A group photo with someone dressed in a tuxedo</li>
<li>A photo with a yellow car</li>
<li>A fast food worker</li>
<li>A human pyramid of at least seven people</li>
<li>The funniest thing you can find</li>
</ul>
<p>And so on.  Be creative.  Divide the group into teams of about four people.  Make sure each team has at least one functioning camera (preferably digital, although polaroid is okay too). </p>
<p><!--adsense#tanbutton-->Set a time limit for the groups (e.g. two hours or so).  Instruct the teams to find as many things on the list and take a picture with all the group members in the photo. When time expires, have all members reconvene and present their photos along with the checklist. Award one point for each successful photo item and bonus points for extra creativity or effort.</p>
<p>This activity is good for building team chemistry and for creating funny memories.  Be sure to provide adequate supervision if there are young participants.  Have fun, and always keep safety first!</p>
<p></font></p>
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		<title>Bigger and Better</title>
		<link>http://www.group-games.com/team-building/bigger-and-better.html</link>
		<comments>http://www.group-games.com/team-building/bigger-and-better.html#comments</comments>
		<pubDate>Sat, 17 Feb 2007 20:50:19 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Team Building]]></category>

		<guid isPermaLink="false">http://www.group-games.com/team-building/bigger-and-better.html</guid>
		<description><![CDATA[Summary: A teambuilding activity in which teams are given a small object (e.g. paperclips) and must keep trading and upgrading their objects to get the biggest, best objects possible until the time limit expires.  The objects are judged for size, value, and creativity.
Ages: 14 and up.  Recommended # of People: Teams of 2-10 people.  Messiness Factor: [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A teambuilding activity in which teams are given a small object (e.g. paperclips) and must keep trading and upgrading their objects to get the biggest, best objects possible until the time limit expires.  The objects are judged for size, value, and creativity.</p>
<p>Ages: 14 and up.  Recommended # of People: Teams of 2-10 people.  Messiness Factor: Light.  Materials: Paper clips or other small objects.  Recommended Setting: Outdoors.</p>
<p><span id="more-26"></span><strong>Bigger and Better</strong></p>
<p><font color="#800080"><!--adsense#tanbutton-->Instructions: How is it possible to turn a paper clip into a guitar, laundry machine, bicycle, or other huge objects like a yacht?  Through a team-building activity called Bigger and Better!  Split the teams into groups of two to ten, depending on the size of your overall group.  Distribute paper clips (or some other small object) to each group.  Clearly indicate the time limit for this activity (e.g. 2-3 hours), and let them go off to trade.  The goal is to come back with the biggest, best, most creative object after a series of trading and upgrading.  When the time expires, everyone reconvenes at a predefined location for the show-and-tell and judging process.</font></p>
<p><font color="#800080">Judges choose the best items on various criteria: size, value, creativity, and overall best.  This game has benefits of having team members work together and think creatively on how to upgrade their items.  Camaraderie is gained through this fun process &#8211; enjoy!</font><font color="#800080"> </font></p>
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		<title>Great Egg Drop</title>
		<link>http://www.group-games.com/team-building/great-egg-drop.html</link>
		<comments>http://www.group-games.com/team-building/great-egg-drop.html#comments</comments>
		<pubDate>Fri, 16 Feb 2007 17:21:07 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Team Building]]></category>

		<guid isPermaLink="false">http://www.group-games.com/team-building/great-egg-drop.html</guid>
		<description><![CDATA[Summary: A team building exercise in which groups build structures with the goal of preventing an egg from breaking. A judge tosses all structures (with the eggs inside) from a high elevation at the end. The winners are the groups that successfully protect the egg.
Ages: 14 and up. Recommended # of People: Several groups of [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A team building exercise in which groups build structures with the goal of preventing an egg from breaking. A judge tosses all structures (with the eggs inside) from a high elevation at the end. The winners are the groups that successfully protect the egg.</p>
<p>Ages: 14 and up. Recommended # of People: Several groups of 4-5. Messiness Factor: Quite messy. Materials required: Raw eggs, several straws, masking tape, newspaper, and any other materials for building.</p>
<p><span id="more-18"></span><strong>The Great Egg Drop</strong></p>
<p><font color="#800080"><!--adsense#smallrect-->Instructions </font></p>
<p><font color="#800080">The Great Egg Drop is a teambuilding activity that involves creativity and problem solving given a set of resources.  To begin, assemble groups of 4 or 5 and give each group various materials for building (e.g. 5-20 straws, a roll of masking tape, one fresh egg, newspaper, etc.). Alternatively, you can give no materials and ask the participants to find materials from outdoors, but this increases the difficulty level significantly.  Instruct the participants and give them a set amount of time (e.g. 30 minutes) to complete building a structure, with the egg inside. When time expires, collect all structures and then dramatic finale in which the structures are dropped from at least 10 feet in elevation and then inspected to see if the eggs survived. The winners are the groups that were successful in protecting the egg. Many variations are possible &#8212; additional constraints, for example. This activity is useful to illustrate the importance of team and to highlight aspects of project management.</font></p>
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