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	<title>Group games, ice breaker games, team building activities, youth group games, icebreakers &#187; Stationary Games</title>
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	<description>A database of icebreakers, group games, fun games, party games, teambuilding activities.</description>
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			<item>
		<title>Hodgy Podgy</title>
		<link>http://www.group-games.com/ice-breakers/hodgy-podgy.html</link>
		<comments>http://www.group-games.com/ice-breakers/hodgy-podgy.html#comments</comments>
		<pubDate>Wed, 15 Apr 2009 15:58:47 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Ice Breakers]]></category>
		<category><![CDATA[Stationary Games]]></category>
		<category><![CDATA[hodgey podgey]]></category>
		<category><![CDATA[hodgy podgy]]></category>
		<category><![CDATA[icebreaker game]]></category>
		<category><![CDATA[word game]]></category>

		<guid isPermaLink="false">http://www.group-games.com/?p=127</guid>
		<description><![CDATA[Summary: Hodgy Podgy is a simple (and entertaining!) rhythm game that has each person go around taking turns adding words to create a story.
Ages: 10 and up.  Recommend # of people: 6-15.  Messiness factor: No Sweat.  Materials Required: None.  Recommended Setting: Indoors.
Instructions:  Hodgy Podgy (also known as Hodgey Podgey and the Hodgy Podgy Word Game) [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: Hodgy Podgy is a simple (and entertaining!) rhythm game that has each person go around taking turns adding words to create a story.</p>
<p>Ages: 10 and up.  Recommend # of people: 6-15.  Messiness factor: No Sweat.  Materials Required: None.  Recommended Setting: Indoors.</p>
<p><span id="more-127"></span><span style="color: #800080;">Instructions:  Hodgy Podgy (also known as Hodgey Podgey and the Hodgy Podgy Word Game) is a simple yet very fun rhythm game.  A group of people stand in a circle, with everyone facing the center.  Choose a person who will start the round.  He or she starts to clap a relatively slow rhythm (slap both legs on the first beat, then clap hands on second beat, thumbs-up on left hand for third beat, and thumbs-up on right hand on fourth beat, and repeat the four beat cycle).  Everyone in the circle matches the rhythm set by the leader.  To start each round, the leader says (while clapping to the rhythm, one beat per word), &#8220;Hodgy podgy, hodgy podgy, hodgy podgy, hodgy podgy!&#8221;</span></p>
<p><span style="color: #800080;">The leader starts a sentence by saying any word on the one beat (for example, he or she could say the word &#8220;Big&#8221; as he or she slaps their legs on beat one).  The next person in the circle must continue the story by adding the next word in the sentence by the first beat of the next rhythm cycle (for example, the 2nd person could say &#8220;dogs,&#8221; so the sentence is now &#8220;Big dogs..&#8221;).  The third person in the circle must continue the story by adding the 3rd word in the sentence at the right time (for example, the person could say the word &#8220;eat,&#8221; making the current sentence &#8220;Big dogs eat..&#8221;).  The next person in line must continue the sentence.  Each word must make logical and grammatical sense when added to the sentence.  If a person wants to end the sentence, he or she says a punctuation word, such as &#8220;period&#8221; or &#8220;exclamation point&#8221; or &#8220;question mark.&#8221;  At this point, the next person in the circle starts the new sentence.</span></p>
<p><span style="color: #800080;">An example of a sample round of play would look like this (assuming there are 6 players in the circle):</span></p>
<ul>
<li>Player 1 (while clapping a 4 beat rhythm): &#8220;Hodgy podgy, hodgy podgy, hodgy podgy, hodgy podgy!&#8221;</li>
<li>Player 1 starts sentence on beat one: &#8220;Big..&#8221;</li>
<li>Player 2 continues sentence on beat one of next cycle: &#8220;..dogs..&#8221;</li>
<li>Player 3 continues sentence on beat one of next cycle: &#8220;..eat..&#8221;</li>
<li>Player 4 continues sentence on beat one of next cycle:</li>
<li>&#8220;..yummy..&#8221;</li>
<li>Player 5 continues sentence on beat one of next cycle: &#8220;..food..&#8221;</li>
<li>Player 6 continues sentence on beat one of next cycle: &#8220;..when..&#8221;</li>
<li>Player 1 continues sentence on beat one of next cycle: &#8220;..they..&#8221;</li>
<li>Player 2 continues sentence on beat one of next cycle: &#8220;..are..&#8221;</li>
<li>Player 3 continues sentence on beat one of next cycle: &#8220;..hungry..&#8221;</li>
<li>Player 4 ends sentence on beat one of next cycle by saying: &#8220;..PERIOD..&#8221;</li>
<li>Player 5 starts new sentence on beat one of next cycle: &#8220;They..&#8221;</li>
<li>Player 6 continues sentence on beat one of next cycle: &#8220;..are..&#8221;</li>
<li>Player 1 continues sentence on beat one of next cycle: &#8220;..very..&#8221;</li>
<li>Player 2 continues sentence on beat one of next cycle: &#8220;..smelly..&#8221;</li>
<li>Player 3 ends sentence on beat one of next cycle by saying: &#8220;..EXCLAMATION POINT..&#8221;</li>
<li>Player 4 starts new sentence on beat one of next cycle by saying: &#8220;Bob..&#8221;</li>
</ul>
<p>And the game continues, as players create silly stories together, word by word.</p>
<p><span style="color: #800080;">When a player makes a mistake (is unable to continue the sentence in time, or says something logically or gramatically correct) the round ends and he becomes the person who starts the next round.  This game offers lots of entertainment and is a little educational too!</span></p>
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		<item>
		<title>Screaming Viking</title>
		<link>http://www.group-games.com/stationary-games/screaming-viking.html</link>
		<comments>http://www.group-games.com/stationary-games/screaming-viking.html#comments</comments>
		<pubDate>Fri, 03 Apr 2009 06:31:49 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Stationary Games]]></category>

		<guid isPermaLink="false">http://www.group-games.com/stationary-games/screaming-viking.html</guid>
		<description><![CDATA[Summary: A stationary game in which players are seated in a circle, and one person points to someone in the circle and instructs them to act out a &#8220;screaming viking&#8221;, a &#8220;smurf&#8221;, a &#8220;chia pet&#8221;, among other humorous things.
Ages: 8 and up. Recommended # of people: 8-25. Messiness factor: No Sweat. Materials Required: None. Recommended [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A stationary game in which players are seated in a circle, and one person points to someone in the circle and instructs them to act out a &#8220;screaming viking&#8221;, a &#8220;smurf&#8221;, a &#8220;chia pet&#8221;, among other humorous things.</p>
<p>Ages: 8 and up. Recommended # of people: 8-25. Messiness factor: No Sweat. Materials Required: None. Recommended Setting: Indoors.</p>
<p><span id="more-21"></span><strong>Screaming Viking</strong></p>
<p><span style="color: #800080;"><em>How to Play<!--adsense#smallrect--></em></span></p>
<p><span style="color: #800080;">Screaming Viking is an entertaining game in which people act out silly motions and make noises.  To begin, have everyone sit in a circle with one person in the middle. The goal of the game is not be in the middle at the end of the game. The person in the middle points at a person seated in the circle and then screams, &#8220;Screaming Viking! (<em>or one of the other formations described below</em>). One, two, three, four, five, six, seven, eight, nine, ten!&#8221; While the person is counting, the person who was selected and the people directly to the left and right must form a &#8220;Screaming Viking&#8221; formation, described below.</span></p>
<p><span style="color: #800080;">If any of the three people (the person selected and the people to the left and right of that person) do not correctly respond in time (before the count to 10 is up) then whoever messes up must go into the middle. The appropriate response can be one of the following:</span><span style="color: #800080;"> </span></p>
<p><span style="color: #800080;">1. Screaming Viking: each person to the left and right of the selected person must make a rowing motion outwardly to the sides, while the person in the middle must place his or her fingers to the sides of his/her head with index finger pointed upwards, like horns. All three people must scream loudly.</span></p>
<p><span style="color: #800080;">2. Smurfs: the 3 of them interlock arms and sing the smurf song, &#8220;La-la-la-la-la-la-la-la.&#8221;</span></p>
<p><span style="color: #800080;">3. Chia Pet: the three of them must act as a growing chia pet with hands lifting upwards. The 3 of them must shoud, &#8220;Ch-ch-ch-chia&#8230;&#8221;</span></p>
<p><span style="color: #800080;">4. Jello: the person in the center wobbles like jello, while each person to the side holds their arms out, forming a bowl.</span><span style="color: #800080;"> </span><span style="color: #800080;">You can make up other appropriate responses &#8212; the sillier the better! The more enthusiastic and wacky you are, the more entertaining the game.</span><span style="color: #800080;"> </span></p>
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		<item>
		<title>Telephone Charades</title>
		<link>http://www.group-games.com/stationary-games/telephone-charades.html</link>
		<comments>http://www.group-games.com/stationary-games/telephone-charades.html#comments</comments>
		<pubDate>Sun, 21 Sep 2008 19:05:52 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Stationary Games]]></category>
		<category><![CDATA[charades down the line]]></category>
		<category><![CDATA[charades game]]></category>
		<category><![CDATA[telephone charades]]></category>
		<category><![CDATA[telephone game]]></category>

		<guid isPermaLink="false">http://www.group-games.com/ice-breakers/telephone-charades.html</guid>
		<description><![CDATA[Summary: An icebreaker / stationary game in which a person acts out an action only for the next person in line, who in turn acts out for the next person. The acting typically becomes distorted over time and hilarious, as the last person in line tries to guess what the original clue was.
Ages: 10 and up. [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: An icebreaker / stationary game in which a person acts out an action only for the next person in line, who in turn acts out for the next person. The acting typically becomes distorted over time and hilarious, as the last person in line tries to guess what the original clue was.</p>
<p>Ages: 10 and up. Recommended # of People: 5-6. Messiness Factor: No Sweat. Materials Required: None. Recommended Setting: Indoors.</p>
<p><span id="more-20"></span><strong>Telephone Charades</strong></p>
<p><span style="color: #800080;"><!--adsense#tanbutton--><em>How to Play</em> </span></p>
<p><span style="color: #800080;">The Telephone Charades Game (also sometimes called &#8221;Charades Down the Line&#8221;) is an icebreaker/stationary game that is a hilarious blend of the classic &#8220;telephone down the line&#8221; and &#8220;charades&#8221; game.  This group game is fairly simple to play. Select five to six participants and ask them to leave the room. The audience chooses an action that is specific, silly, and obscure to act out (e.g. &#8220;a nerd&#8217;s romantic first date&#8221;, &#8220;washing an elephant&#8221;, &#8220;going skydiving&#8221;, etc.). Once the clue has been decided, bring in all the participants and instruct them to face the right side. The moderator reveals the clue to the first person, who taps the second person on the shoulder and acts out the topic using charades rules (no talking allowed, no noises). The second person then taps the third person and acts out his or her understanding of what was acted out. This continues until it reaches the last person in line, who must guess what the action is. This game is funny because the action mutates and changes based upon each person&#8217;s interpretation of what is going on, often leading to confusion and silly motions. </span></p>
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		<item>
		<title>Mafia Game</title>
		<link>http://www.group-games.com/stationary-games/mafia-game.html</link>
		<comments>http://www.group-games.com/stationary-games/mafia-game.html#comments</comments>
		<pubDate>Wed, 31 Oct 2007 03:49:19 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Stationary Games]]></category>

		<guid isPermaLink="false">http://www.group-games.com/stationary-games/mafia-game.html</guid>
		<description><![CDATA[Summary: A stationary group game involving lots of strategy. People play as a member of the mafia, police, doctor, or town.  The object is eliminate the mafia before they eliminate the entire town.
Ages: 14 and up. Recommended number of people: A groups of 8 to 12.  Messiness factor: No sweat. Materials required: A [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A stationary group game involving lots of strategy. People play as a member of the mafia, police, doctor, or town.  The object is eliminate the mafia before they eliminate the entire town.</p>
<p>Ages: 14 and up. Recommended number of people: A groups of 8 to 12.  Messiness factor: No sweat. Materials required: A deck of cards to determine who plays which role.  Recommended setting: Indoors.</p>
<p><span id="more-31"></span><strong>Mafia Game</strong></p>
<p><font color="#800080">This stationary game (originally invented by psychology student Dimitry Davidoff in Russia, 1986) is a popular group game involving strategy and bluffing.  It is good for discussing topics such as lying, deception, trust, good versus evil, etc. or just for a fun time. There are five roles one can play: one narrator, two members of the mafia, two members of the police (or one the group is not large), one doctor, the remaining people are townspeople.</font><font color="#800080"></font></p>
<p><font color="#800080"><em>Setup</em></font></p>
<p><font color="#800080"></font><font color="#800080">The narrator needs to prepare the right number of playing cards to set up the game.  He or she takes out two aces (which represent mafia), two kings (which represent police), one queen (which represents the doctor), and several number cards (one for each of the remaining roles to be played).  Therefore, if there are 12 people playing, there would be two aces, two kings, one queen, and seven number (non-face) cards, adding up to 12 cards.  The narrator shuffles these cards and each person randomly selects a card, without revealing his or her identity.  The person assumes the role for the round.</font><font color="#800080"><em>Roles</em></font></p>
<ul> <font color="#800080"></p>
<li><em>Ace card</em>: Anyone who gets an Ace card is a Mafia member. Their goal is to keep secret that they are Mafia and blend in with the Townspeople.  For them to win the game, they want to eliminate the townspeople one by one each round but not to get eliminated (voted off) during the day.</li>
<li><em>King card</em>: Anyone who gets a King card is a member of the Police.  These members try to figure out who is guilty of being a Mafia and who is innocent.  Thus, their goal is to help the townspeople vote correctly in who to eliminate during the day (the good people, not the bad!). They generally want to keep their identity secret so that the Mafia cannot eliminate them early.</li>
<li><em>Queen card</em>: The doctor role.  This optional (but recommended) role serves one purpose &#8211; to try to protect people during the night.  He or she can also be selfish and choose to protect himself during the night.</li>
<li><em>All other cards</em> (number cards): Townspeople.  Their goal is to figure out who is a member of the secret Mafia, and to eliminate them from the town during the day.</li>
<p></font></ul>
<p><font color="#800080"><em>How to Play</em></font></p>
<p><font color="#800080">Arrange the players in a circle, with the narrator outside the circle and walking around it.  Each &#8220;day&#8221; of the game, the narrator takes the entire town through the following commands in this order:</font></p>
<p><font color="#800080"><em>1. Nighttime</em></font></p>
<ul> <font color="#800080"></p>
<li>It is nighttime, so everyone please go to sleep.&#8221; (Everyone puts their head down and closes their eyes)</li>
<li>&#8220;Mafia, please wake up.&#8221; (Only the mafia quietly opens their eyes.  The ones that are still &#8220;alive&#8221; quietly and unanimously choose a person to eliminate by pointing to someone in the group.  The narrator takes note of the person chosen.</li>
<li>&#8220;Mafia, please go to sleep.&#8221; (The mafia closes eyes and places their heads down again.)</li>
<li>&#8220;Police, please wake up.&#8221; (The member(s) of the police that are still alive open their eyes and quietly points to one person who they suspect is a member of the Mafia.</li>
<li>The narrator quietly nods or shakes his or her head to indicate whether that person is indeed Mafia.</li>
<li>&#8220;Police, please go to sleep.&#8221; (The member(s) of the police close their eyes and place their heads down.)</li>
<li>&#8220;Doctor, please wake up and choose someone you&#8217;d like to protect.&#8221; (The doctor, if still alive, wakes up and silently points to someone they would like to protect for that day.)</li>
<li>&#8220;Doctor, please go to sleep.&#8221; (The doctor closes his or her eyes and puts his/her head down.)</li>
<li>&#8220;It&#8217;s morning. Everyone please wake up.&#8221; (Everyone opens their eyes and raises their head.)</li>
<p></font></ul>
<p><font color="#800080"><em>2. Daytime Update</em></font></p>
<ul> <font color="#800080"></p>
<li>The narrator announces the person who was eliminated, unless the doctor correctly selected the person who was targeted by the Mafia for the night.  The person who was eliminated MUST quietly leave the circle.  This person may not speak to anyone for the remainder of the entire game, but he or she may now keep his/her eyes open to watch everything.</li>
<p></font></ul>
<p><font color="#800080"><em>3. Daytime Discussion/Voting</em></font></p>
<ul> <font color="#800080"></p>
<li>The townspeople (along with the Mafia and Police who may pretend to be townspeople) then nominate and vote on people who they suspect is a Mafia.  Each person nominated may make a defense and plead their case. The person receiving a majority vote (50% or above) is eliminated.  After someone is voted off, the day is over. The day may also end without any eliminations if the entire group decides to do so. The day ends, and the pattern starts again (Nighttime, Daytime Update, Daytime Discussion/Voting).</li>
<p></font></ul>
<p><font color="#800080"><em>How to Win</em> </font></p>
<p><font color="#800080">The police or townspeople win if they successfully eliminate all mafia members.  The mafia win if they successfully eliminate all the townspeople. This group game involves lots of strategy, knowing how and when to reveal your identity, who to trust, etc.</font></p>
<p><font color="#800080"><em>Variations</em></font></p>
<p><font color="#800080">A variation for younger kids is known as <em>Predator</em>.  Instead of mafia, there are &#8220;predators,&#8221; and instead of police there are &#8220;hunters.&#8221;  Usually three separate predators (lion, wolf, bear) are chosen and they are instructed to pick up their heads separately and kill someone (they sometimes kill each other).  Also, rather than using cards, simply just tap them while their heads are down (&#8221;If I tap you now, you are the bear.&#8221;)  It makes it easier for the kids to keep it a secret.  (Thanks Sara!)</font></p>
<p><font color="#800080">Many other variations exist for the game of Mafia. If you know some more good ones, please leave a comment and tell us!</font></p>
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		<title>Twenty Questions</title>
		<link>http://www.group-games.com/stationary-games/twenty-questions.html</link>
		<comments>http://www.group-games.com/stationary-games/twenty-questions.html#comments</comments>
		<pubDate>Thu, 13 Sep 2007 02:39:39 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Stationary Games]]></category>

		<guid isPermaLink="false">http://www.group-games.com/stationary-games/twenty-questions.html</guid>
		<description><![CDATA[Summary: A guessing game in which people try to identify a person or object in 20 questions or less.  Good for rainy days, long car rides, and for learning English (ESL students).
Ages: All.  Recommended # of Players: A small group of 2 to 5 people.  Messiness factor: No mess, no stress!  [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A guessing game in which people try to identify a person or object in 20 questions or less.  Good for rainy days, long car rides, and for learning English (ESL students).</p>
<p>Ages: All.  Recommended # of Players: A small group of 2 to 5 people.  Messiness factor: No mess, no stress!  Materials required: None.  Recommended Setting: Indoor settings such as cars, classrooms, and just about anywhere else.</p>
<p><span id="more-54"></span> <strong>Twenty Questions</strong></p>
<p><font color="#800080">The objective of Twenty Questions is quite simple: guess the person, place or thing in 20 questions or less!  This game is a stationary game, and also a good car game (meaning it&#8217;s a game that&#8217;s useful for long car rides).  Little or no movement is required.  It takes about 5 minutes per round to play.</font></p>
<p><font color="#800080"><strong><em>How to Play 20 Questions<br />
</em></strong><br />
There are no preparations or special materials required to play. This game works best with a small groups of about 2 to 5 players.</font></p>
<p><font color="#800080">Select one person to begin Twenty Questions. This person is designated as &#8220;it.&#8221;  For each round, this person must choose any person, place, or thing.  The person can be living (e.g. a current athlete or classmate), deceased (e.g. a famous person in history), or fictitious (e.g. cartoon or movie character). The place can be anywhere in the world, including creative places.  The thing can be an inanimate object, an animal, a food, etc.  Basically anything can be chosen, but try to make the selected item something that can be reasonably guessed.  It&#8217;s no fun to play a guessing game that is impossible to solve!</font></p>
<p><font color="#800080">After the person has chosen a person, place, or thing, the guessing begins! The other players take turns and ask &#8220;yes&#8221; or &#8220;no&#8221; questions in an attempt to figure out what the chosen answer is.  That is, the questions must be answered with simply &#8220;Yes&#8221; or &#8220;No.&#8221;  After each guess, keep track of the number of guesses that are used until it reaches the limit of 20.</font></p>
<p><font color="#800080">Once 20 questions are used up, players may not ask any more questions. If a player correctly guesses the object before then, they become &#8220;it&#8221; for the next game and choose the next person, place, or thing. Otherwise, the answer is revealed.</font></p>
<p><font color="#800080"><em><strong>Variations for Twenty Questions<br />
</strong></em><br />
This game can be useful as an ESL game (a way for non-native speakers to learn English words). You can prepare flashcards with various categories (e.g. popular foods, American States, presidents, famous landmarks, animals, etc.) and have the students choose a category before playing each round.</font></p>
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		<title>Simon Says</title>
		<link>http://www.group-games.com/ice-breakers/simon-says.html</link>
		<comments>http://www.group-games.com/ice-breakers/simon-says.html#comments</comments>
		<pubDate>Wed, 15 Aug 2007 04:28:55 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Ice Breakers]]></category>
		<category><![CDATA[Stationary Games]]></category>

		<guid isPermaLink="false">http://www.group-games.com/stationary-games/simon-says.html</guid>
		<description><![CDATA[Summary: A classic kids&#8217; icebreaker/stationary game in which the leader, Simon, instructs people to do various actions.  The goal is to only do something when Simon says so, and to do nothing when he doesn&#8217;t.
Ages: All ages. Recommended number of people: Any size group, including large groups.  Messiness factor: No sweat.  Materials [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A classic kids&#8217; icebreaker/stationary game in which the leader, Simon, instructs people to do various actions.  The goal is to only do something when Simon says so, and to do nothing when he doesn&#8217;t.</p>
<p>Ages: All ages. Recommended number of people: Any size group, including large groups.  Messiness factor: No sweat.  Materials required: Nothing.  Recommended setting: Indoors.</p>
<p><span id="more-47"></span><strong>Simon Says Game<br />
</strong><br />
<font color="#800080">Simon Says is a classic game that is traditionally played by kids and families, although it can also work with college students and adults as a lighthearted icebreaker.</font></p>
<p><font color="#800080"><strong><em>How to Play Simon Says<br />
</em></strong><br />
One person plays the role of &#8220;Simon&#8221;, and he or she stands facing the crowd.  Simon explains the rules: &#8220;I am Simon.  I will give you instructions to do various actions, and you must imitate my actions.  I will instruct you to do various things by saying &#8216;Simon says, do something&#8217;, where something is an action like touching your head, waving your hand, and so on.  If you do something without me saying &#8216;Simon says&#8217;, then you are eliminated for that round.&#8221;</font></p>
<p><font color="#800080">Simon (the game facilitator) then proceeds to say various commands (while demonstrating the action), sometimes beginning them with &#8216;Simon says&#8217;, and other times not.</font></p>
<p><font color="#800080">These commands can include the following (be creative!):</font></p>
<ul> <font color="#800080"></p>
<li>Pat your head</li>
<li>Smile</li>
<li>Wave hello</li>
<li>Flex your biceps</li>
<li>Touch your toes</li>
<li>Turn around</li>
<p></font></ul>
<p><font color="#800080"><strong><em>Strategies for Simon<br />
</em></strong><br />
A good way to get many people eliminated at the very beginning of the game is to explain the rules, and then say: &#8220;Ready to play?  Okay, everybody stand up.&#8221;  Whenever many people stand to their feet, they will all be eliminated for that round, because Simon did not say &#8220;Simon says stand up to your feet.&#8221;</font></p>
<p><font color="#800080">Another way is to give commands very quickly and to try to catch people off guard by not saying &#8220;Simon says&#8221; on occasion.<br />
</font></p>
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		<title>Reaction Game</title>
		<link>http://www.group-games.com/stationary-games/reaction-game.html</link>
		<comments>http://www.group-games.com/stationary-games/reaction-game.html#comments</comments>
		<pubDate>Sat, 11 Aug 2007 00:29:19 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Stationary Games]]></category>

		<guid isPermaLink="false">http://www.group-games.com/stationary-games/reaction-game.html</guid>
		<description><![CDATA[Summary: A funny icebreaker/stationary acting game in which a person randomly chooses an event (e.g. winning the lottery or being surprised by an wedding proposal) and must act out his or her reaction to this event.  Based on this reaction, team members try to guess what the event was.
Ages: All.  Recommended # of People: Groups [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A funny icebreaker/stationary acting game in which a person randomly chooses an event (e.g. winning the lottery or being surprised by an wedding proposal) and must act out his or her reaction to this event.  Based on this reaction, team members try to guess what the event was.</p>
<p>Ages: All.  Recommended # of People: Groups or teams of 6-12 people.  Messiness Factor: Might break a small sweat. Materials Required: Sheets of paper, pens, a container to hold the paper.  Recommended Setting: Indoors.</p>
<p><span id="more-46"></span><strong>Reaction Game</strong></p>
<p><font color="#800080">Form groups of six to twelve people.  If playing this game with a very large group as an icebreaker, you can also choose four or five volunteers and have them go to the front of the room.  </font><font color="#800080">The first step is to ask players to create some events.  Give each player small sheets of paper and pens.  Ask each player write some events.  Encourage creativity.  Some examples of events:</font><font color="#800080"> </font><font color="#800080"></p>
<ul>
<li>Being attacked by a shark while fishing</li>
<li>Hitting a home run to win the World Series</li>
<li>Watching the lottery and realizing that you have the winning number</li>
<li>Being presented a large engagement ring and proposed for marriage</li>
<li>Going on a first date with an attractive person</li>
</ul>
<p>After people are done writing events, collect the sheets and place them in the container (a hat or small bag will do).   Within groups, choose three or four people to act for each round.  Ask the players to randomly draw an event from the container.  Without giving away what the event is, give each player 30 seconds to 1 minute to act out a reaction to the event they received.  They may act out using charades rules, and they can also make noises and talk to the other actors (while staying true to their character).</p>
<p>As players act, this should lead to funny results.  When time expires, the other team members attempt to guess what event each person had.  If you want to keep score (optional), award a point for each correct guess.  Winning or losing tends to be less important for this icebreaker, however, as there is a lot of humor and entertainment value in watching people react to silly things.</p>
<p><em><strong>Variations</strong></em></p>
<p>Other variatons of <em>Reaction</em> include:</p>
<ul>
<li>Narrator explains each event before the actors act.  This makes the icebreaker less of a competition, but it still makes it entertaining.</li>
<li>Noises permitted, but no words.  This variation permits noises as long as they are not actual words.  The game becomes more challenging, yet it can be more funny to watch.</li>
</ul>
<p></font></p>
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		<title>Hot Seat</title>
		<link>http://www.group-games.com/stationary-games/hot-seat.html</link>
		<comments>http://www.group-games.com/stationary-games/hot-seat.html#comments</comments>
		<pubDate>Sat, 17 Feb 2007 20:24:05 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Stationary Games]]></category>

		<guid isPermaLink="false">http://www.group-games.com/stationary-games/hot-seat.html</guid>
		<description><![CDATA[Summary: A good get-to-know-you game in which players take turn on the &#8220;hot seat&#8221;, being asked a barrage of questions, some hypothetical, some silly, and some interesting.
Ages: 10 and up.  Recommended # of people: 5-10.  Messiness Factor: No Sweat.  Materials Required: A chair.  Recommended Setting: Indoors.
The Hot Seat
Instructions: Take a chair and identify it as &#8220;the hot seat.&#8221;  [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A good get-to-know-you game in which players take turn on the &#8220;hot seat&#8221;, being asked a barrage of questions, some hypothetical, some silly, and some interesting.</p>
<p>Ages: 10 and up.  Recommended # of people: 5-10.  Messiness Factor: No Sweat.  Materials Required: A chair.  Recommended Setting: Indoors.</p>
<p><span id="more-25"></span><strong>The Hot Seat</strong></p>
<p><font color="#800080">Instructions: Take a chair and identify it as &#8220;the hot seat.&#8221;  Set a timer for any length of time (e.g. something like 2 or 3 minutes should be plenty) and ask each person to take a turn on the hot seat.  Once they are seated, the timer begins and people may ask the seated person any question in rapid-fire succession.  The hot seat member is allowed to say &#8220;pass&#8221; for any too personal questions &#8212; try to avoid asking these, as it can ruin the fun. The players should be encouraged to ask good, meaningful questions that can allow the person to share significant and important things about himself or herself, such as:</font><font color="#800080"></p>
<ul>
<li>&#8220;What were your greatest disappointments in your life?&#8221;</li>
<li>&#8220;What would you do if you won the lottery?&#8221;</li>
<li>&#8220;If money were no object and you were guaranteed to be successful, what job would you do as a career?&#8221;</li>
<li>&#8220;If you could meet and have dinner with any person who ever lived, who would it be and why? What would you ask that person?&#8221;</li>
<li>&#8220;What three words would you use to describe yourself?&#8221;</li>
</ul>
<p>Questions can be funny, too, such as:</p>
<ul>
<li>&#8220;What was your most embarassing moment?&#8221;</li>
<li>&#8220;What was the silliest thing you&#8217;ve ever done?&#8221;</li>
</ul>
<p>The game serves as a great way to get to know each other.  Variations of the game include: allowing the player on the hot seat to lie, and then having the rest of the players &#8220;challenge&#8221; the player in order to win points; adding judges to award the most interesting facts; among other variations.</p>
<p></font></p>
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		<title>Couch Game</title>
		<link>http://www.group-games.com/stationary-games/couch-game.html</link>
		<comments>http://www.group-games.com/stationary-games/couch-game.html#comments</comments>
		<pubDate>Sat, 17 Feb 2007 06:53:32 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Stationary Games]]></category>

		<guid isPermaLink="false">http://www.group-games.com/stationary-games/couch-game.html</guid>
		<description><![CDATA[Summary: A memory-based game in which males and females compete to get all members of their team seated on the couch.
Ages: 10 and up.  Recommended # of People: 10-30.  Messiness Factor: No Sweat.  Materials Required: Paper, a couch or four chairs, pens.  Recommended Setting: Indoors
The Couch Game
How to Play 
The Couch Game (also known by [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A memory-based game in which males and females compete to get all members of their team seated on the couch.</p>
<p>Ages: 10 and up.  Recommended # of People: 10-30.  Messiness Factor: No Sweat.  Materials Required: Paper, a couch or four chairs, pens.  Recommended Setting: Indoors</p>
<p><span id="more-22"></span><strong>The Couch Game</strong></p>
<p><font color="#800080"><!--adsense#smallrect--><em>How to Play</em> </font></p>
<p><font color="#800080">The Couch Game (also known by the name <em>Kings and Queens</em>) is a memory-based game that takes a moment to learn.  Form a circle with the couch (or four chairs) as part of the circle. Place two males and two females on the couch, and have the rest of the people fill in the circle, in alternating order (guy next to girl &#8212; no two guys next to each other, and no two girls next to each other). One chair must be left open. Have everyone fill out their name on a piece of paper. Place all the pieces of paper in a container. Go around the room and have someone pick out a piece of paper with someone&#8217;s name on it (they cannot have their own name). They must not let anyone know whose name they have. The person to the left of the empty chair begins by calling out someone&#8217;s name. The person who is holding a paper with that name must move from their seat to the empty seat. The object of the game is for the guys to get four guys on the couch while the girls try to get four girls on the couch. This game is a memory-based game which sometimes leads to humorous results due to its gender-based competitive nature.</font></p>
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		<title>Seven-Up</title>
		<link>http://www.group-games.com/stationary-games/seven-up.html</link>
		<comments>http://www.group-games.com/stationary-games/seven-up.html#comments</comments>
		<pubDate>Fri, 16 Feb 2007 17:36:36 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Stationary Games]]></category>

		<guid isPermaLink="false">http://www.group-games.com/stationary-games/seven-up.html</guid>
		<description><![CDATA[Summary: A kids&#8217; game in which seven people secretly select seven other kids by pushing their thumbs down at &#8220;night&#8221;, followed by those kids guessing which of the seven chose them.
Ages: 6-12.  Recommended # of People: 20+. Messiness Factor: No Sweat. Materials Required: None.
Seven-Up (7Up)
How to Play 
Seven-up (7Up) is a popular elementary school game that [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A kids&#8217; game in which seven people secretly select seven other kids by pushing their thumbs down at &#8220;night&#8221;, followed by those kids guessing which of the seven chose them.</p>
<p>Ages: 6-12.  Recommended # of People: 20+. Messiness Factor: No Sweat. Materials Required: None.</p>
<p><span id="more-19"></span><strong>Seven-Up (7Up)</strong></p>
<p><font color="#800080"><!--adsense#tanbutton-->How to Play </font></p>
<p><font color="#800080">Seven-up (7Up) is a popular elementary school game that has the benefit of getting kids to be quiet.  In the game, seven students are chosen to be &#8220;It&#8221;, and so they stand at the front of the classroom. When the lights are out, the remaining students are instructed to close their eyes, put their heads down and make a fist with one hand, except for an upwards-pointing thumb. The seven standing students roam around the room, each touching one person&#8217;s thumb. The person that was touched then puts his or her thumb down, so that he or she isn&#8217;t picked twice.</font></p>
<p><font color="#800080">When the seven students are done choosing, they return to the front of the room (&#8221;Heads up, seven up!&#8221;) and the lights go back on. All students open their eyes and raise their heads.  The seven students whose thumbs had been touched stand up and take turns trying to guess who their toucher was. If they guess correctly, they replace the toucher at the front of the room.  If a toucher managed to not get picked by the student he touched, the toucher stayed in the game for another round.</font><font color="#800080"> </font></p>
<p><font color="#800080">This game is especially well-suited for kids.</font><font color="#800080"> </font></p>
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