Archive for March, 2007
Big Wind Blows Game
Summary: Big Wind Blows is a good icebreaker that helps people get to know each other better. Players sit in a circle, with one person in the center as “the big wind.” This person says identifies a characteristic that is true about themselves and then all players who share the same characteristic must find a new seat.
Ages: All. Recommended # of people: At least 6 players. Messiness factor: Slight running. Materials required: Chairs for each player, minus one. Recommended setting: Indoors or Outdoors.
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SPUD Game
Summary: SPUD is an action game that incorporates some elements of dodge ball. The ball is tossed up high, someone catches it, yells “SPUD!”, take three big steps, and tries to get someone out!
Ages: All. Recommended # of people: At least 8 players. Messiness factor: Lots of running and throwing. Materials required: A soft ball that does not hurt when thrown. Recommended setting: Outdoors.
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ID Guessing Game
Summary: An icebreaker in which people write down two things that they’ve done and one thing that they haven’t on an index card. The goal is to correctly guess who wrote each card.
Ages: All. Recommended # of people: 8-15. Messiness factor: No sweat. Materials required: Several pens and index cards. Recommended setting: Indoors.
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Mother May I?
Summary: Mother May I is a classic kids’ game in which kids request to take a certain number and type of steps (baby, normal, giant, etc.) towards the “mother”. Kids must remember to as “Mother May I?” The first to touch the mother wins and becomes the new mother.
Ages: Younger kids. Recommended number of people: Less than 10. Messiness factor: Might break a little sweat. Materials required: None. Recommended setting: Outdoors.
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Trust Walk Activity
Summary: A team building activity centered around trust. A leader gives verbal or nonverbal instructions to navigate a blindfolded partner to avoid obstacles.
Ages: 14 and up. Recommended number of people: Pairs. Messiness factor: Might break a small sweat. Materials required: Blindfolds. Recommended setting: Outdoors, in a location with no dangerous obstacles.
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Stranded on a Island
Summary: A teambuilding activity that asks people to identify what object they would bring if they were to be stranded on a deserted island. Each person discusses why they brought the object. Within groups, people decide how to improve their chances of survival by combining various objects.
Ages: 12 and up. Recommended number of people: Groups of 5 to 10. Messiness factor: No sweat. Materials required: Paper and pen, if desired. Recommended setting: Indoors.
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