Hot Seat

Summary: A good get-to-know-you game in which players take turn on the “hot seat”, being asked a barrage of questions, some hypothetical, some silly, and some interesting.

Ages: 10 and up.  Recommended # of people: 5-10.  Messiness Factor: No Sweat.  Materials Required: A chair.  Recommended Setting: Indoors.


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Ultimate Ninja

Summary: An action-packed, fast paced, hilarious game in which the object is to become the “ultimate ninja” — the person with the quickest reflexes! Dodge the other player’s attacks and get the others out.

Ages: 10 and up.  Recommended # of people: 6-12.  Messiness factor: Might break a sweat.  Materials required: None!


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Great Egg Drop

Summary: A team building exercise in which groups build structures with the goal of preventing an egg from breaking. A judge tosses all structures (with the eggs inside) from a high elevation at the end. The winners are the groups that successfully protect the egg.

Ages: 14 and up. Recommended # of People: Several groups of 4-5. Messiness Factor: Quite messy. Materials required: Raw eggs, several straws, masking tape, newspaper, and any other materials for building.


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Thumbs Game

Summary: Players stand in a circle and repeatedly take turns showing 0, 1 or 2 thumbs up signs with their hands.  Players take turns trying to correctly guess the number of thumbs that will pop up.

Ages: All. Recommended # of Players: A small group of 3 to 6 people. Messiness factor: No mess, no stress! Materials required: None. Recommended Setting: Indoor settings.


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Kemps

Summary: A fun, fast-paced card game involving teamwork in which a player tries to get four of a kind.  Once he or she gets four of a kind, you must perform a secret nonverbal signal to try to get your partner to yell the word “Kemps!” without being caught by an opponent.

Ages: All.  Recommended # of people: An even number of people between 6-10.  Messiness factor: Not too messy. Materials required:  A standard deck of 52 playing cards.  Recommended Setting: Indoors.


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Trust Walk Activity

Summary: A team building activity centered around trust.  A leader gives verbal or nonverbal instructions to navigate a blindfolded partner to avoid obstacles.

Ages: 14 and up. Recommended number of people: Pairs. Messiness factor: Might break a small sweat. Materials required: Blindfolds. Recommended setting: Outdoors, in a location with no dangerous obstacles.


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